Thing that sticks out to me in owner mode - user has severely limited choices in team name and uniforms, it is awesome that they included keep name/uniform but not being able to go with your own complete vision by picking a name. I get the excuse to a point - commentary recognizing the name but there was a game that nearly 20 years ago would actually sound out names in the commentary - was a hockey game and it even said my name on created player.
So my gripe is - if the tech existed that long ago, where is it now? Not to mention, having the announcers record a list of names should not be that difficult. It seems to me that EA always takes the lazy way out - owner node is a welcomed "returning" feature, but would have been happier with; assisted tackles registering, injury system with varying degrees of physical impairment and probable questionable doubtful and varying "recovery" lengths and so forth, an expanded trade function where you could trade 7 for 7 or, ideally in my mind 10 for 10 with a slider for CPU stingy-ness, renegotiating the contracts, holdouts (within NFL rules as player has to have completed 3 seasons to redo the terms), custom packages including special teams formations, redesigned impact of PROD on OVR, player position editing with "players" refusing to change if their OVR rating dropped too far, and complete OL/DL interactions overhaul plus WR/DB interactions at least tweaked.
For the record, I hate XP system for players, but could live with it if their was an option or toggle for each attribute. Meaning I could turn off speed agility jump and development - Strength I would leave as HGH use is rampant in the NFL, in my estimation. The XP part for coaches isn't really that bad, I would have gone a different way, but whatever.
Can't believe that we still have cookie cutter injuries where every sprained knee will mean exactly X number of weeks sidelined versus toughness equating to recovery time factor...