I feel like the cpu is sometimes worse than playing an online cheeser. I remember reading somewhere here that someone said EA swears there is no comeback logic, but there has to be.
But yea, anyways...i notice alot of times, cpu seems to kinda of change its routes on the fly while the play is in progress. does it seem like this to anyone else? Players will just suddenly stop just at the right time for the qb to throw right between two zones.
something else i notice is that the cpu jumps for the ball often, but my cpu controlled characters do nothing but over the shoulder catches when it seems like a jump ball situation.
and finally...why is it that on comeback/curl routes that when I do one, but hesitate to throw it right away...that the cpu will go and sit in front of my guy to make sure i don't make the completion to the WR who curled...but if the cpu does a curl route and i let cpu controll my CBs...my CBs dont jump in front of the curl and instead sit behind the guy allowing him to make the completion even if it wasn't timed to be completed as soon as the guy makes the comeback? its really bothers me that they don't help you out in anyway. I mean, if we could control all 11 guys at once through some kind of mental mechanism...sure...i don't need the cpu's help. but we don't have that. we have one controller with a few buttons and can only control one person at a time.
But yea, anyways...i notice alot of times, cpu seems to kinda of change its routes on the fly while the play is in progress. does it seem like this to anyone else? Players will just suddenly stop just at the right time for the qb to throw right between two zones.
something else i notice is that the cpu jumps for the ball often, but my cpu controlled characters do nothing but over the shoulder catches when it seems like a jump ball situation.
and finally...why is it that on comeback/curl routes that when I do one, but hesitate to throw it right away...that the cpu will go and sit in front of my guy to make sure i don't make the completion to the WR who curled...but if the cpu does a curl route and i let cpu controll my CBs...my CBs dont jump in front of the curl and instead sit behind the guy allowing him to make the completion even if it wasn't timed to be completed as soon as the guy makes the comeback? its really bothers me that they don't help you out in anyway. I mean, if we could control all 11 guys at once through some kind of mental mechanism...sure...i don't need the cpu's help. but we don't have that. we have one controller with a few buttons and can only control one person at a time.
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