Is Human and CPU Sliders Seperated in Madden 12 ?
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Is Human and CPU Sliders Seperated in Madden 12 ?
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#4
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
no there weren't separated.
if you move sliders up past 15 it's past All-Madden but
it actually just lowers the Humans Sliders
so low they can't even pass or run.
I want the old ps2 style where the sliders were Separated.
Madden NFL 08 PC v 4.0 Game Log - Falcons at Eagles
Game Time: Sat Feb 05 19:06:55 2011
Skill Level: All Madden <----- All Madden
Quarter Length: 5 minute(s)
Slider Human CPU
QB Accuracy 50 50
Pass Blocking 50 50
Receiver Catching 50 50
Running Ability 50 50
Offensive line Run Blocking 50 50
Defensive Awareness 50 50
Defensive line Knockdowns 50 50
Interceptions 50 50
Defensive Break Blocks 50 50 <---- doesn't effect sliders
Tackling 50 50
Fieldgoal Length 50 50
Fieldgoal Accuracy 50 50
Punt Length 50 50
Punt Accuracy 50 50
Kickoff Length 50 50Comment
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#5
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
??? troll thread?
they were definitely separated last yearComment
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#6
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
When you edit a CPU slider it raises or lowers the difficulty
ex. PLAYMAKERS MADDEN 11 PLAYOFF SLIDERS (Updated 12/19/10)
Thanks to all the help from many different posters who provided great feedback!
Original Base set Version 1
Playmakers Madden 11 Custom Sliders
CUSTOM SETTINGS
PASSING-13 <---- when you change the below values this number changes
RUSHING-13
PASS DEFENSE-13
RUN DEFENSE-13
Game Flow-Optional
Game Speed-Slow/Player Speed Threshold-****(0)**** This will cut the big plays in half
Game Clock-9-11 Minutes/15 seconds run off
Penalties-All Penalties at 98 accept Holding-54, Clipping-52, Face Mask-52
Injuries-50
Fatigue-54
AUTO SPRINT-ON
PASSING
QB Accuracy-15/65 <---- Lowering these or raising them effects the overall difficulty
Pass Blocking-35/60
WR Catching-50/50
RUNNING
RB BTK-15/35
Blocking-35/60
Fumbles-50/50
PASS DEFENSE
Pass Reaction Time-35/65
Int-15/35
Pass Rush-50/50
RUN DEFENSE
Run Recognition-5/65
Blk Shed-35/35
Tackling-50/50
SPECIALS TEAMS
FG Power-15
FG Accuarcy-60
Punt Power-45
Punt Accuarcy-95
Kick Off Power-25
I am saying they need the sliders
separated from the All Madden
All-Pro etc.....so on All Madden if you
feel the CPU is too good or not good
enough you can change the slider up
or down to raise or lower their
abilities in that specific skill. without
lowering down to all pro or up to All
Madden.
In All Madden mode the kick thing is faster which equals more difficultyLast edited by nabootheenigma; 06-09-2011, 07:48 PM.Comment
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#7
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
So you're saying if, someone wants to change QB accuracy, pass blocking, and wr catching to 100... the overall Passing slider should stay at (for example) 10?Comment
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#8
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Dude, the sliders are separated. Don't go by what it's saying when it's "All-pro" or "All-Madden". Just press A (or X on ps3) and change the individual sliders. Human has 0-100 just like the CPU sliders have. Just because it says "All-pro" or whatever, doesn't mean that has an affect over the true 0-100 slider rating.Comment
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#9
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
Re: Is Human and CPU Sliders Seperated in Madden 12 ?
yes that is correct thus it would be separated.
@Outkizast,
Yes it does it affects whether the AI is playing under
All-Madden or All-Pro. All-Madden you get better passing
by the CPU less lob balls and the kick meter goes fast
when it's all madden. If you press A and change the slider
it's changes the number 1-20 above which dictates which
difficulty the AI is playing under. so if they were separate
you could change a human/cpu slider without lowering
or raising difficultiesComment

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