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Mass Defensive Jump Edit: Improving The Passing Game

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  • #1
    Jesus
    Banned
    • Aug 2009
    • 1860

    Mass Defensive Jump Edit: Improving The Passing Game


    Playing the game earlier, I was driving down the field, feeling as if my slider set was giving me a realistic game and out of the blue a linebacker springs from the ground with the quickness and height of a mountain lion, picks off my pass and incites a beautiful orchestra of cures words strung together effortlessly.

    So I channelled that rage, went into practice and expiramented until i found a realistic rating at which players jump amd make plays.

    All linebackers jumping should be at 40

    This allows for passes that should be out of the reach of the linebacker to be completed over his head, however I have found that of a linebacker is headed in the direction of the pass and is close, they can still jump and make a play on the ball

    All Defensive backs should have a jump rating of 45

    This removes the instance where a defensive back will be in a zone and will bat down a pass that was intended for a person that is 15 yards down field behind them. This lowered jumping ability has actually allowed me to see this cool lil 'desperation change of direction' animation that the players do when they are going one way and a pass goes over their head another.

    There may be some questions about player differentiation with the jumping all being the same, but I feel thats where the play recognition ability comes into play and allows for the real playmakers to shine.

    Im currently doing this on PS3 and am about 60% done. If others are interested once completed, I can post these for others to enjoy. If a 360 owner likes the idea he can duplicate them for those on 360 can give them a try.
  • #2
    sdoles69
    Rookie
    • Feb 2009
    • 14

    Re: Mass Defensive Jump Edit: Improving The Passing Game


    Re: Mass Defensive Jump Edit: Improving The Passing Game

    I thank you for your input and all your hard work.The jumping drives me insane and is totally unrealistic,feel like I am watching someone leap up a mile in techmo bowl sometimes.But I have a 360,there is no way to change the lb and db jumping atleast not globally.That would mean that one would have to go in and manually edit each lb and db for all 32 teams.That would take alot of time and plus you would have to do it all over every year after the draft and trading etc.As cool as it sounds too much time invested for me.

    Comment

    • #3
      dallas fan
      Banned
      • Aug 2009
      • 134

      Re: Mass Defensive Jump Edit: Improving The Passing Game


      Re: Mass Defensive Jump Edit: Improving The Passing Game

      Originally posted by Jesus
      Playing the game earlier, I was driving down the field, feeling as if my slider set was giving me a realistic game and out of the blue a linebacker springs from the ground with the quickness and height of a mountain lion, picks off my pass and incites a beautiful orchestra of cures words strung together effortlessly.

      So I channelled that rage, went into practice and experimented until i found a realistic rating at which players jump amd make plays.

      All linebackers jumping should be at 40

      This allows for passes that should be out of the reach of the linebacker to be completed over his head, however I have found that of a linebacker is headed in the direction of the pass and is close, they can still jump and make a play on the ball

      All Defensive backs should have a jump rating of 45

      This removes the instance where a defensive back will be in a zone and will bat down a pass that was intended for a person that is 15 yards down field behind them. This lowered jumping ability has actually allowed me to see this cool lil 'desperation change of direction' animation that the players do when they are going one way and a pass goes over their head another.

      There may be some questions about player differentiation with the jumping all being the same, but I feel thats where the play recognition ability comes into play and allows for the real playmakers to shine.

      Im currently doing this on PS3 and am about 60% done. If others are interested once completed, I can post these for others to enjoy. If a 360 owner likes the idea he can duplicate them for those on 360 can give them a try.
      I agree, and thats what I did about a week ago, subtracted 30 off every LBer and DB. Helps with the immortal quick jump and snag interception every time you pass to the middle of the field. I just wish Madden had a global editor like NBA live had, you could edit a whole team at once instead of each and every player painstakingly.

      Comment

      • #4
        NoTrouble
        Banned
        • Apr 2011
        • 94

        Re: Mass Defensive Jump Edit: Improving The Passing Game


        Re: Mass Defensive Jump Edit: Improving The Passing Game

        what about jumping for D-linemen and spectacular catch for LBs and D-linemen? I've seen LBs make 1 handed picks several times and I actually had Jason Babin take one step back into zone from his 3 pt stance and make a 1 handed pick on a pass intended for someone 15 yards down the field.

        Comment

        • #5
          droopizzle34
          Pro
          • Jul 2008
          • 772

          Re: Mass Defensive Jump Edit: Improving The Passing Game


          Re: Mass Defensive Jump Edit: Improving The Passing Game

          the jumper jumping defenders killed NCAA12 for me. It always makes me throw my controller in Madden. I wish EA could find a balance with this. It is an aggravating thing to call the perfect route combo,see your WR clear the defenders zone,and throw a pass that is super picked or super swatted by a LB or DL. Yet on streaks and bombs your corner can only jump 2 inches to bat down a pass..
          Ca$hville 4 Life...
          Go Titans Go!

          Comment

          • #6
            TurboTitan
            Pro
            • Jun 2004
            • 805

            Re: Mass Defensive Jump Edit: Improving The Passing Game


            Re: Mass Defensive Jump Edit: Improving The Passing Game

            I am too impatient to change the jump ratings for every DB and LB on every team all in one setting, however, I DO change them for the team I am playing that particular week, right before the game. That only take 3-4 minutes.

            Comment

            • #7
              Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20298

              Re: Mass Defensive Jump Edit: Improving The Passing Game


              Re: Mass Defensive Jump Edit: Improving The Passing Game

              I wouldn't make every LB the same. What I did in NCAA was reduce each LB 30 points. That way there are still some LB's to avoid and give a nice variation.
              Jusy my .02
              Joshua:
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              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              Comment

              • #8
                twimstaxs
                Banned
                • Aug 2011
                • 315

                Re: Mass Defensive Jump Edit: Improving The Passing Game


                Re: Mass Defensive Jump Edit: Improving The Passing Game

                You guys need to check out the Sliders forum. There are a lot of sliders that reduce this drastically. Are you guys looking at your replays to see the trajectory of the ball?

                Comment

                • #9
                  Shogun613
                  Rookie
                  • Oct 2010
                  • 128

                  Re: Mass Defensive Jump Edit: Improving The Passing Game


                  Re: Mass Defensive Jump Edit: Improving The Passing Game

                  Originally posted by twimstaxs
                  You guys need to check out the Sliders forum. There are a lot of sliders that reduce this drastically. Are you guys looking at your replays to see the trajectory of the ball?
                  Although I do agree with everyone about the rediculous "shot-block" jumping of the DB's, I believe that the passing mechanics regarding lobs or touch passes over the middle are also part of the problem. A huge part. I believe that the developers tweaked this to make the middle zones more effective along with the "improved AI" of the zone defenders - which sucks, because it's way to difficult to complete a pass over the middle to a wide open reciever...

                  Comment

                  • #10
                    twimstaxs
                    Banned
                    • Aug 2011
                    • 315

                    Re: Mass Defensive Jump Edit: Improving The Passing Game


                    Re: Mass Defensive Jump Edit: Improving The Passing Game

                    Originally posted by Shogun613
                    Although I do agree with everyone about the rediculous "shot-block" jumping of the DB's, I believe that the passing mechanics regarding lobs or touch passes over the middle are also part of the problem. A huge part. I believe that the developers tweaked this to make the middle zones more effective along with the "improved AI" of the zone defenders - which sucks, because it's way to difficult to complete a pass over the middle to a wide open reciever...
                    I hit my open receivers 90% of the time when they are open in the middle. You have to read and react. If you know he is going to be open you need to throw it ahead of time before he gets there. You only have a small window until the DEFENSE closes that open gap.

                    Comment

                    • #11
                      droopizzle34
                      Pro
                      • Jul 2008
                      • 772

                      Re: Mass Defensive Jump Edit: Improving The Passing Game


                      Re: Mass Defensive Jump Edit: Improving The Passing Game

                      Originally posted by Shogun613
                      Although I do agree with everyone about the rediculous "shot-block" jumping of the DB's, I believe that the passing mechanics regarding lobs or touch passes over the middle are also part of the problem. A huge part. I believe that the developers tweaked this to make the middle zones more effective along with the "improved AI" of the zone defenders - which sucks, because it's way to difficult to complete a pass over the middle to a wide open reciever...

                      i whole heartedly agree with above underlined sentence!!!
                      Ca$hville 4 Life...
                      Go Titans Go!

                      Comment

                      • #12
                        goravens2052
                        Banned
                        • Jul 2010
                        • 772

                        Re: Mass Defensive Jump Edit: Improving The Passing Game


                        Re: Mass Defensive Jump Edit: Improving The Passing Game

                        Originally posted by Jesus
                        Playing the game earlier, I was driving down the field, feeling as if my slider set was giving me a realistic game and out of the blue a linebacker springs from the ground with the quickness and height of a mountain lion, picks off my pass and incites a beautiful orchestra of cures words strung together effortlessly.

                        So I channelled that rage, went into practice and expiramented until i found a realistic rating at which players jump amd make plays.

                        All linebackers jumping should be at 40

                        This allows for passes that should be out of the reach of the linebacker to be completed over his head, however I have found that of a linebacker is headed in the direction of the pass and is close, they can still jump and make a play on the ball

                        All Defensive backs should have a jump rating of 45

                        This removes the instance where a defensive back will be in a zone and will bat down a pass that was intended for a person that is 15 yards down field behind them. This lowered jumping ability has actually allowed me to see this cool lil 'desperation change of direction' animation that the players do when they are going one way and a pass goes over their head another.

                        There may be some questions about player differentiation with the jumping all being the same, but I feel thats where the play recognition ability comes into play and allows for the real playmakers to shine.

                        Im currently doing this on PS3 and am about 60% done. If others are interested once completed, I can post these for others to enjoy. If a 360 owner likes the idea he can duplicate them for those on 360 can give them a try.
                        Thanks, I'm about to try this out now. I don't have any sliders yet so is there a certain Skill Level it needs to be on for this to work properly?

                        Comment

                        • #13
                          NoTrouble
                          Banned
                          • Apr 2011
                          • 94

                          Re: Mass Defensive Jump Edit: Improving The Passing Game


                          Re: Mass Defensive Jump Edit: Improving The Passing Game

                          I wonder if a jump edit would stop this kind of nonsense. Even if it did, I only play online so I guess there's no solution. This was done by the user, too. So freaking ridiculous that you can trigger these kinds of animations. Pass is going 15 yards behind him, he's strafing the opposite direction, and he still manages to super speed swat it.

                          <object height="360" width="640">

                          <embed src="http://cdn.www.easports.com/static/999030/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2011/madden12/27269367/522A0001_1_FLV_VIDEO_SeA.flv&link=http://www.easports.com/media/play/video/92260015&linkfromdisplay=true&linktarget=_top&imag e=" height="360" width="640"></object>EA Sports: Madden NFL 12 Video Highlight
                          Last edited by NoTrouble; 09-08-2011, 01:29 AM.

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                          • #14
                            Jesus
                            Banned
                            • Aug 2009
                            • 1860

                            Re: Mass Defensive Jump Edit: Improving The Passing Game


                            Re: Mass Defensive Jump Edit: Improving The Passing Game

                            Originally posted by goravens2052
                            Thanks, I'm about to try this out now. I don't have any sliders yet so is there a certain Skill Level it needs to be on for this to work properly?
                            Nope Im on all-Madden and I am having GREAT success with these edits... I have had to change my pass reaction time (68 cpu, 40 hum) to make the defenders close a bit quicker, but im loving it so far.

                            I actually ended up only editing the CB and LB, leaving the safeties with high jumping abilities to help on the deep ball.

                            I have a video where I passed into a perfect pocket over the middle to Antonio Gates. Beautiful. I even can hit the deep out route over a CB playing a flat zone, lol im actually playing football.

                            Comment

                            • #15
                              Illustrator76
                              Sorry, I Got Nothing...
                              • Jan 2003
                              • 2216

                              Re: Mass Defensive Jump Edit: Improving The Passing Game


                              Re: Mass Defensive Jump Edit: Improving The Passing Game

                              Originally posted by Shogun613
                              Although I do agree with everyone about the rediculous "shot-block" jumping of the DB's, I believe that the passing mechanics regarding lobs or touch passes over the middle are also part of the problem. A huge part. I believe that the developers tweaked this to make the middle zones more effective along with the "improved AI" of the zone defenders - which sucks, because it's way to difficult to complete a pass over the middle to a wide open reciever...
                              This man knows what he is talking about. The pass trajectory along with the super human reaction time and physics of the LB's make it near impossible to complete passes up the middle. Zone defenses are overpowered now, as calling a Cover 2 Sink is a "one size fits all" defense that shuts down the entire field. You get stuffed trying to run on it, and throwing to the holes in the zone just results in a lot of ridiculous batted down passes, interceptions and receivers getting hit and dropping the ball. It is a lose, lose, lose situation this year. I really wish EA could find some balance between the offense and defense, it is always skewed more in one direction than the other and it is getting a bit ridiculous.

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