I purchased the game after the first patch went into effect, and didn't play the demo.
I'm wondering if the physics engine had more... "weight" behind the tackles, prior to the patch? For a game that champions its new physics-based engine, I'm wondering why a linebacker or safety running with a full head of steam doesn't hit a ball-carrier with more power?
Were there more "hits" prior to the patch? Is it possible that I'm not using the hit stick correctly? I'm not sure if it's just me or not, but I feel as if tackling a ball-carrier is always a let down, when it should be a rush.
I'm wondering if the physics engine had more... "weight" behind the tackles, prior to the patch? For a game that champions its new physics-based engine, I'm wondering why a linebacker or safety running with a full head of steam doesn't hit a ball-carrier with more power?
Were there more "hits" prior to the patch? Is it possible that I'm not using the hit stick correctly? I'm not sure if it's just me or not, but I feel as if tackling a ball-carrier is always a let down, when it should be a rush.
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