Identifying The Mike

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  • avwhitechic
    A DB'S SWAG
    • Jun 2011
    • 264

    #1

    Identifying The Mike

    Why do quarterbacks call out the mike linebacker?


    Answer:
    Identifying someone as the mike linebacker sets up the protection for the center and backs. Typically the offensive guards and tackles take the defensive tackles and ends (most offensive lines try to block big on big). The center and backs have to figure out who is left unaccounted for to block. So based on defensive formation and tendencies learned during film, the QB (or center) calls out the Mike, which gives the center his blocking assignment. Once the Mike is establsihed - it may not be the player who in reality is the middle linebacker, the backs will know who to block. Without doing this, the center and backs may be late in figuring out who their guy is...

    This could be an awesome feature and teach you the game at the same time if implemented correctly. Something to the affect of having the user point at a player who they think is the Mike for better protection. But if you guess wrong "bad things man Bad things".....Tecmo bowl like guess right blitz lol
    My Alter Ego is better than Your Normal
  • AlmostLikeFlacco
    Rookie
    • Aug 2011
    • 188

    #2
    Re: Identifying The Mike

    I would actually like to have a "calling the mike" feature in. As long as it's not detrimental to you if you don't do it or if it's an on/off option.
    Baltimore Ravens

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    • avwhitechic
      A DB'S SWAG
      • Jun 2011
      • 264

      #3
      Re: Identifying The Mike

      Originally posted by AlmostLikeFlacco
      I would actually like to have a "calling the mike" feature in. As long as it's not detrimental to you if you don't do it or if it's an on/off option.

      True i want it tasteful but in the real NFL there is no turn off option...If you dont do this you'll get your quarterback killed in the passing game.
      My Alter Ego is better than Your Normal

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      • AlmostLikeFlacco
        Rookie
        • Aug 2011
        • 188

        #4
        Re: Identifying The Mike

        But then you have the casual "pick-up-n-play" Madden player getting destroyed all game and maybe not enjoying the game like they want to.

        The "call the mike" mechanic would have to be simple to learn/master if it was going to be constantly there.
        Baltimore Ravens

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        • avwhitechic
          A DB'S SWAG
          • Jun 2011
          • 264

          #5
          Re: Identifying The Mike

          Originally posted by AlmostLikeFlacco
          But then you have the casual "pick-up-n-play" Madden player getting destroyed all game and maybe not enjoying the game like they want to.

          The "call the mike" mechanic would have to be simple to learn/master if it was going to be constantly there.

          This is true but 2k13 is not for casual gamers its a great game that rewards you with learning to play it correctly...i struggle with this game because of the controls but its more rewarding when i learn the "small" things that make it such a great game.
          My Alter Ego is better than Your Normal

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #6
            Re: Identifying The Mike

            Call out the Mike ability should correlate with the Pre Snap line adjustments control. Pointing the stick in a certain direction should command that focus on the Mike -- It's a great opportunity for them to develop this line protection control. Hopefully we will see this feature mature on the new consoles
            how could I lose? im playing by my own rules..

            Comment

            • JDoze
              Rookie
              • Jan 2010
              • 106

              #7
              Re: Identifying The Mike

              I'd rather see something more along the lines of calling out a blitzer. It could work just like spotlighting a receiver.

              Comment

              • hanzsomehanz
                MVP
                • Oct 2009
                • 3275

                #8
                Re: Identifying The Mike

                What is the group think on enhancing ball carrier vision through a feature like the vision cone? or a slow-down / speed up effect for certain backs? Its an arcade like feature but I'm just thinking along the rails of making ball carrier vision come alive in a virtual perception context/concept
                how could I lose? im playing by my own rules..

                Comment

                • Jimi XIII
                  Banned
                  • Dec 2011
                  • 452

                  #9
                  Re: Identifying The Mike

                  Sounds good, adding more stuff like this would also give time for defensive adjustments as well. Hopefully sim like ones, I still don't really know what a nano-blitz is but I'm not talking about cheap crap like that though.

                  A way to work in simple "Kill" audibles would be nice too even though they have audibles. I simply want more real life football implemented, not Madden football.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #10
                    Re: Identifying The Mike

                    I am all about making the game as real possible but something like this I consider unrealistic micromanagement. I could see this being an added element for a Superstar/Player controlled CCM playing as a created QB but not as a general feature for playing the game. To me, identifying the mike is a process that should be handled by the AI, based on a QB's ratings, maybe AWR, not something dictated to Users to execute. IMO, it would just be another User override to allow manual control to make QBs better or more effective than their ratings.

                    To be clear, I like the premise of this playing out in-game according to the individual AI/ratings of each QB or Center but not being under User control, except for a Superstar type mode with a created player.

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21555

                      #11
                      Re: Identifying The Mike

                      If the mechanic for identifying the Mike is added, I don't want it to be optional; it's my opinion that there's too little emphasis on the pre-snap portion of the gameplay, and what's there is heavily slanted in favor of the offense; the defense doesn't have many options to disguise its coverage or blitzes, and the offensive hot route commands are much easier than the defensive hot route commands. Further, it'd help provide a more realistic pace to the game by forcing the QB to get to the line of scrimmage and locate the defensive center point prior to the snap.

                      Comment

                      • avwhitechic
                        A DB'S SWAG
                        • Jun 2011
                        • 264

                        #12
                        Originally posted by CM Hooe
                        If the mechanic for identifying the Mike is added, I don't want it to be optional; it's my opinion that there's too little emphasis on the pre-snap portion of the gameplay, and what's there is heavily slanted in favor of the offense; the defense doesn't have many options to disguise its coverage or blitzes, and the offensive hot route commands are much easier than the defensive hot route commands. Further, it'd help provide a more realistic pace to the game by forcing the QB to get to the line of scrimmage and locate the defensive center point prior to the snap.
                        Imagine how fun this could be with the base align feature...blitzing could actually work properly and you wouldnt feel cheated because as the "user" you guessed wrong.

                        Sent from my SGH-T679 using Tapatalk 2
                        My Alter Ego is better than Your Normal

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #13
                          Re: Identifying The Mike

                          Originally posted by CM Hooe
                          If the mechanic for identifying the Mike is added, I don't want it to be optional; it's my opinion that there's too little emphasis on the pre-snap portion of the gameplay, and what's there is heavily slanted in favor of the offense; the defense doesn't have many options to disguise its coverage or blitzes, and the offensive hot route commands are much easier than the defensive hot route commands. Further, it'd help provide a more realistic pace to the game by forcing the QB to get to the line of scrimmage and locate the defensive center point prior to the snap.
                          I agree about it adding a needed realistic pace and that's another reason I would like to see it added. However, not as a manually controlled element but an action that is executed by the AI, according to ratings. This could help diminish "quick snaps", not in a restrictive way by forcing Users to allow "identify the mike" to play out before snapping the ball but offering a risk for snapping the ball before this has happened. Also seems like a good way to add another player differential element considering the ability to correctly identify the mike would vary among each QB.

                          Comment

                          • Multi
                            Rookie
                            • Jun 2012
                            • 218

                            #14
                            Re: Identifying The Mike

                            It'd definitely be cool if a QB's cadence was actually purposeful rather than superfluous.

                            I'd love an "Omaha!" button for Eli Manning. I'd waste the clock just so I could use it in the correct situation.

                            Comment

                            • BezO
                              MVP
                              • Jul 2004
                              • 4414

                              #15
                              Re: Identifying The Mike

                              I vote automated. It's a basic counting system. The worst QBs in the league can count. I don't think it should be left to the user to screw up. Because of the basic nature of it, I don't think it's a factor in determining a play's success. What to do with the information is where things go wrong.

                              IMO, it should be an animation... QB pointing and maybe yelling out 5X is the mike.
                              Shout out to The Watcher! Where you at bruh?

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