Re-Signings
Most likely, I'll be using the random number method which was brought to my knowledge by Armor & Sword. I'll be taking the numbers from 1-100 and if the number falls in between 1-33, the player will not re-sign, if it falls between 33-100, the player re-signs. As for the franchise tag, it will be somewhat of a fail-safe for teams that have higher rated players fall into the 'won't re-sign' category. I haven't really decided on how to handle the length of the contracts other than just using logical sense and making sure guys like Tony Gonzalez or London Fletcher don't get long contracts. I'll probably take into consideration player performance to a certain extent. So if a guy like Mark Sanchez gets re-signed, it won't be for more than a year or two.
Free Agency
This is the one that I'm probably most up in the air about so far. I know I'm going to be using the random number method. I just haven't determined exactly how yet. What I do know is that I'm going to essentially have every player 'up for bid' and any team that I feel wants or needs that player will be in on the bid. One method I'm thinking of involves giving every team in on the player a range of numbers and then generating a number and which ever team has the range of numbers that it falls in essentially wins the player. The other method I have is just using the 1-100 model and assigning a random number to each team using the generator and whoever gets the highest number is awarded the player. I'll create a list of team needs for each team that will change based on the players that they acquire and miss out on so if a team is looking for a QB in free agency but loses out too much and can't get anything great, it will become a higher priority for them in the draft. I'll definitely be keeping scheme in mind but I'll be willing to stretch a little bit if the player type still fits and/or it's a great player.
This is the one I'm most excited for because it will really make free agency interesting as my user team will not be guaranteed anything and in many cases I will have to settle for a far lesser player than I wanted because I will have probably lost out on multiple players.
The Draft
This is another one I'm excited for although I'm not entirely sure how to handle this one yet. I know that I want to draft for every team and my first thought has been to use every team to scout one position to the point of a letter grade and build an entire draft board exclusively based on that from which I draft. This way, there is still some room for mystery behind the letter grades and by knowing the letter grades for every player in the draft it will allow me to give each team what would be considered the best player available for their needs but still leave some boom vs. bust wiggle room.
Player Cuts
Not quite sure how I'll handle this either. The only way I'm thinking is to just do what makes the most sense for each team and essentially control the team how I would control them if they were the only team I was using.
Trades
I have no clue how to deal with this one. I don't really want the CPU making trades but at the same time I don't really know how I would make trades between teams with controlling both sides. I may create my own trade block that has mainly bad scheme fits on it and only allow trades among those players and use the number generator to determine whether a trade is accepted or denied. Any suggestions on this would be greatly appreciated.

, here's how I handled the draft/scouting...
Comment