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Originally Posted by Knight165 |
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WHAT!!!!
The MoM King and I don't get an invite to this thread?!!!
Good job on the testing guys.
My .02....and it involves the E word. In my personal roster that I start my franchises with...the catcher blocking rate gets a pretty big boost to combat the WP situation.
I've stressed to SCEA that it's a bit overdone...hopefully they find a nice middle ground as they want to see it in the game.
Does editing make it perfect? I couldn't say for sure as I don't test it against MLB #s....it's just for my own preference to play/watch games.
Last year my boost was 10....I haven't checked it this year.
I'm going to try your sliders this year in place of doing that first.
M.K.
Knight165
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Was wondering when u would pop in here!
Here is what I will be doing the next several days:
Play the same game (random, AL then NL) and same pitchers two games in a row. The 1st game will be default with the following exceptions:
Power -1
Solid Hits -2
Starter Stamina +1
Fld Error +1
SB Freq +3
Pitch Spd +5 (this will not effect anything)
2nd game will be default with the following exceptions:
Power-1
CPU Pitch Cons. -4
Fld Error +1
SB Freq +3
Pitch Spd +5
Wind will be at 0 for all games for test purposes
As you can see everything is the same except 1 set Solid Hits is -2 and the other has Pitch Con. -4
Solid Hits at -4 & Power at -1 seemed to give the AI offense fits. Hope moving the Solid Hits to -2 will help this. I'll update after 10 games on each setting (20 games total)
*credit goes to Ninjoid & Daiyoung for these, I'm just a tester*