But some like contact and power...what if you could change them based on game performance? First we have to figure out the average hits, homeruns, and strikeouts in a real MLB game. Then assign a slider "change value" for each hit, homer, or strikeout that a game you play is over or under. For instance...
If the average number of hits in a game is 10 for a team, but in our mvp game we had 15, then we could assume our contact was too high. Maybe for every hit over 10 we lower our contact by 1, so in this case by 5. Then the next game we have 9 hits, so we raise the contact 1. While it would be constantly changing, over time the variability in any given game would tend to average out.
This could be done for both player and cpu sliders for contact, power, strikeouts. Think it could work? You'd have to arbitrarily assign a slider change value for each hit, homerun, or strikeout you are over or under. Either 1 point change up or down for each, or a half a point.
First step would be to find the average for each category we want to dynamically monitor (hits, homers, strikeouts, anything else?), determine the slider(s) that affects it, and how much to change each. Anyone want to help me?
Edit: Thinking about it, the variability in any 1 game is probably too much. One game you could have 3 hits, then next 18...and our sliders would constantly be all over the place. For testing purposes, and to average out that variability, maybe the stats for 5 games could be kept, and then use those to adjust sliders. Then after every 5 games you could adjust the sliders accordingly.


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