I've taken the last two years off from 2K but i've paid close attention to the community during that period. This sentence regarding 2K23 Improvements definitely got my spider sense tingling...."Ball strips are new and improved this year with tons of new content and better coverage. So if you’re a smaller defender, quick hands can be just as effective in slowing down slashers and bigs in the paint as a good shot blocker."
How good is that? I've always thought gameplay could do more with STRIPS:
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Those plays are beautiful to me. Especially the last one where the static offensive player (LA Lonzo) gets the ball poked away...defenses shouldn't just wait on offensive players to make a move.
I've always been a big advocate of the first video's "Crowding" animations we rarely see (that could have improved gameplay so much) but anytime more we see more defensive options as well. The strip could be a great addition if its done correctly. Here's what i'd to see:
1) Skill Not Spam - I'd love to see a a single button press during a small window in the offensive players 'shot gather' result in a clean strip based on the defenders skill. Spamming steal should result in an easy foul call.
2) Risk/Reward - Balance. Balance. Balance. No Neutral Outcomes here please. I love this statement in the article: "We’ve also added failed strip contact layups to make sure defender’s steal inputs are respected instead of getting ignored." I love that...Failure to complete the strip should result in a foul call or the defender being out of position. Hopefully failed strip contact layups isn't making the shot harder even when defenders don't strip the ball.
3) Badges - In the future skill at stripping the offensive player could be represented by an actual badge.
4) Pump Fakes - Could there be a better counter to offensive players who pump fake? While I love Crowding as one way to combat this, stripping success should definitely be higher when the other player is pump faking. Think the Bulls vs Charles Smith [emoji23]
How good is that? I've always thought gameplay could do more with STRIPS:
<iframe width="560" height="315" src="https://www.youtube.com/embed/mEBBrr3GZEE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/qiMFWCzrG-c" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/lzcZh0hnXxI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Those plays are beautiful to me. Especially the last one where the static offensive player (LA Lonzo) gets the ball poked away...defenses shouldn't just wait on offensive players to make a move.
I've always been a big advocate of the first video's "Crowding" animations we rarely see (that could have improved gameplay so much) but anytime more we see more defensive options as well. The strip could be a great addition if its done correctly. Here's what i'd to see:
1) Skill Not Spam - I'd love to see a a single button press during a small window in the offensive players 'shot gather' result in a clean strip based on the defenders skill. Spamming steal should result in an easy foul call.
2) Risk/Reward - Balance. Balance. Balance. No Neutral Outcomes here please. I love this statement in the article: "We’ve also added failed strip contact layups to make sure defender’s steal inputs are respected instead of getting ignored." I love that...Failure to complete the strip should result in a foul call or the defender being out of position. Hopefully failed strip contact layups isn't making the shot harder even when defenders don't strip the ball.
3) Badges - In the future skill at stripping the offensive player could be represented by an actual badge.
4) Pump Fakes - Could there be a better counter to offensive players who pump fake? While I love Crowding as one way to combat this, stripping success should definitely be higher when the other player is pump faking. Think the Bulls vs Charles Smith [emoji23]
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