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Fatigue overdone in Playnow?

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  • #1
    BQ32
    Pro
    • Jan 2011
    • 671

    Fatigue overdone in Playnow?


    It is cool and more sim that you have to utilize your entire team but I feel the fatigue system is just overdone. Guys stay tired after half time and I feel that they don't regain energy quickly enough, especially through timeouts and breaks. The Primary reason some superstars sit as much as they do is longevity of their career and season attrition, not so much their in game stamina level. I mean Iverson barely sat his entire career. But in this game he better sit out at least a quarter or he will be way less effective.

    I wouldn't mind as much if the Subbing system wasn't so tedious and the glitch where they won't sub in until after the next deadball. Also another glitch/issue nobody talks about is that if you want to sub in a player at a different position that is already in the game it will not allow you to do so. For instance I have Green a PF want to slide him to Center so I can bring Iggy in at PF and play small. I can only do this in a timeout and then have to wait for a deadball after the game resumes at which point some other player may be tired and needs to be subbed. It is kind of a mess in my opinion.
  • #2
    Whomario
    Pro
    • Oct 2010
    • 515

    Re: Fatigue overdone in Playnow?


    Re: Fatigue overdone in Playnow?

    Its the same in all game modes

    While it is more pronounced than in 16, The question is: is playing at 70 energy at the end of the game (compared to, say, 80 in 2k16) really an issue ? I also used to avoid going below 80 or so like the plague, but is it really that detrimental to play at 70 ? On a 0-100 scale that is still above 2/3 afterall .

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    • #3
      yungmeaks
      Rookie
      • Jun 2012
      • 393

      Re: Fatigue overdone in Playnow?


      Re: Fatigue overdone in Playnow?

      Nope. It's fine.

      Comment

      • #4
        Sleepy59
        Rookie
        • Apr 2014
        • 384

        Re: Fatigue overdone in Playnow?


        Re: Fatigue overdone in Playnow?

        Seems fine to me. Probably because I actually use my bench and I don't turbo all game.

        Comment

        • #5
          ajg52801
          Rookie
          • Oct 2015
          • 352

          Re: Fatigue overdone in Playnow?


          Re: Fatigue overdone in Playnow?

          It's def improved from last year but they do need to tone it down a bit. I played my bench the whole second quarter just to see where my starters' energy would be after halftime. Starters went to bench after 1st quarter with an avg of 70 energy. Sitting out all of 2nd quarter and halftime, their energy was back up to 87-89. That's not realistic at all. They are not fully recovered after sitting out an entire quarter and halftime??!! That's ridiculous. And I use turbo an avg amount because I do run plays from the playbook so it's not like I'm cheesin turbo all game.

          Sent from my Nexus 6P using Tapatalk

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          • #6
            ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            Re: Fatigue overdone in Playnow?


            Re: Fatigue overdone in Playnow?

            Originally posted by ajg52801
            It's def improved from last year but they do need to tone it down a bit. I played my bench the whole second quarter just to see where my starters' energy would be after halftime. Starters went to bench after 1st quarter with an avg of 70 energy. Sitting out all of 2nd quarter and halftime, their energy was back up to 87-89. That's not realistic at all. They are not fully recovered after sitting out an entire quarter and halftime??!! That's ridiculous. And I use turbo an avg amount because I do run plays from the playbook so it's not like I'm cheesin turbo all game.

            Sent from my Nexus 6P using Tapatalk
            Players don't recover fully IRL either. Players are never as fresh or rejuvenated they were before the game started. If you work at physical job like construction, do you feel the same after a 1 hour lunch like you do after a good night's sleep? These players are only in the locker room for 10 minutes (or is it 15, I forget).

            The fatigue is fine.

            Comment

            • #7
              ajg52801
              Rookie
              • Oct 2015
              • 352

              Re: Fatigue overdone in Playnow?


              Re: Fatigue overdone in Playnow?

              Originally posted by ksuttonjr76
              Players don't recover fully IRL either. Players are never as fresh or rejuvenated they were before the game started. If you work at physical job like construction, do you feel the same after a 1 hour lunch like you do after a good night's sleep? These players are only in the locker room for 10 minutes (or is it 15, I forget).

              The fatigue is fine.
              Makes sense. Good points. I mean if 2k is trying to keep it that realistic, I'm all for it. I'll just hv to adjust accordingly. I was never debating whether they should be at full 100. But sitting out an entire quarter, which in itself is very unrealistic and the biggest point to be noted, plus halftime and they don't even pass 90+ on energy. THAT to me can be def be adjusted.

              Realistically speaking starters should be able to come back at least half way in the 2nd quarter and have at least around 85 energy. My opinion anyways. But either way I guess people can adjust accordingly.

              Sent from my Nexus 6P using Tapatalk

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              • #8
                MarkWilliam
                72-10
                • Oct 2012
                • 2325

                Re: Fatigue overdone in Playnow?


                Re: Fatigue overdone in Playnow?

                I find the number lowers much more than in past 2Ks. But that's not necessarily a bad thing IMO.

                I think late in games, players are usually spent but the great ones can keep going. Which I've found I still can do to a degree (e.g; I keep attacking with Westbrook and am happy with the outcomes.....)

                So maybe the lower fatigue numbers don't matter as much (at least to me anyway).

                Comment

                • #9
                  cool318
                  Rookie
                  • Nov 2006
                  • 198

                  Re: Fatigue overdone in Playnow?


                  Re: Fatigue overdone in Playnow?

                  in MYGM , i've noticed the fatigue rate is way to quick as well. Even after halftime and sitting a few minutes, starters are still not rested. The recovery rate is simply too slow and the fatigue rate is way too quick.

                  I know 2K means good with these changes with fatigue and injuries this year, but i think it needs toned down just a bit. For me, i had to change the fatigue rate in the sliders.

                  Comment

                  • #10
                    BQ32
                    Pro
                    • Jan 2011
                    • 671

                    Re: Fatigue overdone in Playnow?


                    Re: Fatigue overdone in Playnow?

                    After seeing a couple of you guys think it is fine I did some testing and it is absolutely still problematic. Especially with guys that are used to create off the dribble. The dribble and explosive moves are tied to the stamina so say using Kyrie even just an average amount and giving him a couple of minutes rest in the 1st and 3rd quarters he is still highly nerfed in the 4th. And we all know Kyrie goes dribble crazy most of the game yet is still one of the most clutch players, and has led the whole league in 4th quarter scoring in years past.

                    Say what you want but I am in my mid 30's, broken down with past injuries and a bit out of shape but still played an entire college alumni game against my alma mater without losing the ability to operate in the 4th.

                    Comment

                    • #11
                      keshunleon
                      MVP
                      • Apr 2006
                      • 2106

                      Re: Fatigue overdone in Playnow?


                      Re: Fatigue overdone in Playnow?

                      I like it, I have to use timeouts, subs, and pace myself.
                      True bout my business, Mane!

                      Comment

                      • #12
                        Graphik
                        Pr*s*n*r#70460649
                        • Oct 2002
                        • 10582

                        Re: Fatigue overdone in Playnow?


                        Re: Fatigue overdone in Playnow?

                        What I've noticed is that my team gets tired quicker than the CPUs. Could be that I use turbo much more often but I'm at the point where I'm about to mess with sliders.

                        Also, I think many of the things people are seeing ties in to the new feature of wear and tear that makes certain players fatigue and tire out quicker than others. Last year, the body chart with the color coded low, moderate and high risk injuries were there. This year they added wear and tear to the mix meaning older players and injury prone players tire and fatigue at a quicker rate than others. Pay close attention to how "fresh" your players are.

                        This feature is more realized in MyGM and MyLeague combined with progressive game to game fatigue as well as your teams practice regimine. Players like Taj Gibson tire out quickly. To the point where you need to rest them for a game. Very realistic to me.
                        http://neverfollow.biz (Independent Music Group)

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                        • #13
                          DocHolliday
                          Farewell and 'ado
                          • Oct 2002
                          • 4702

                          Re: Fatigue overdone in Playnow?


                          Fatigue overdone in Playnow?

                          The problem is they changed the system and we are unsure of what is a decent level of fatigue as the game goes on. Is 75 acceptable in the 4th? Who knows!

                          We are used to trying to get guys back to close to 100 when we sub them back in, but that no longer seems to be supported by the system. An actual breakdown of how it works and when penalties kick in would be nice.



                          Sent from my iPhone using Tapatalk
                          Last edited by DocHolliday; 09-22-2016, 02:00 PM.
                          GT: Event Horizon 0

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                          • #14
                            Graphik
                            Pr*s*n*r#70460649
                            • Oct 2002
                            • 10582

                            Re: Fatigue overdone in Playnow?


                            Re: Fatigue overdone in Playnow?

                            What I've gathered is your player will have a drop in ratings when the Gatorade logo shows up. For me my players will get tired with about 3 minutes left in the game(6 min quaters) and the cpu gets tired a minute or so later.

                            In older versions, giving players fresh 100s made most players never tire in the 4th depending on the rating. Now, just about the entire starting lineup for both teams will have Gatorade logos in crunch time before 2 mins are left in the game.
                            http://neverfollow.biz (Independent Music Group)

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                            • #15
                              DocHolliday
                              Farewell and 'ado
                              • Oct 2002
                              • 4702

                              Re: Fatigue overdone in Playnow?


                              Re: Fatigue overdone in Playnow?

                              So we don't get a hit to performance till the Gatorade logo hits? Do we have a number on that?

                              Frankly like a lot of things in this game, it seems like they have a cool reason to change it, but have a hard time telling us exactly what they changed so we can adjust. I guess 99.9% of people probably don't care, but welcome to OS.


                              Sent from my iPhone using Tapatalk
                              GT: Event Horizon 0

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