We all do it.
<iframe width="560" height="315" src="https://www.youtube.com/embed/4wLhAr0O_Zw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
You know the routine: We're in the paint and we get the attention of a few defenders, then one of our guys slips in behind them....we pass to them. EASY BUCKET. Sometimes its even Big-to-Big, which is really bad. Maybe its the fact that the pass is too quick for their reactions, maybe their Pass Perception is low, but what I do know is that passing the ball into the highest FG% area on the court has to be harder. Impossible? No...but we should be surprised when the ball gets through without being deflected out of bounds.
Speaking of, that's what SHOULD happen in the vast majority of instances we pass directly into the paint, STEALS should happen, but infrequently (they're overdone) we need many more deflections out of bounds:
<iframe width="560" height="315" src="https://www.youtube.com/embed/drD_meVmYbM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/OpO7AbuwdGw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
But certainly not the ever-so-popular deflection-back-to-the-offense we see here.
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/w2k5o/jtveui" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
<iframe width="560" height="315" src="https://www.youtube.com/embed/PqkTOyA-3WU" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
This bobble-in-the-paint/physical play helps a little but its not enough. We need multiple outcomes that prevent passing directly into the paint unless its a postup, PNR or "open" backdoor play.
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/6y1e9/vewntq" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Reward the defense for being in good position. Gameplay has to punish the offense when they're careless. Deflections out of bounds do just that by forcing them to operate late in the shot clock. Defense is in a solid place right now but many of the improvements we need already exist in gameplay. The outcomes are just skewed in the wrong direction. The offense recovering blocks and deflections needs to be rare.
Paint-to Paint passing had a good run but its time for gameplay to progress and put another legacy issue on the bad gameplay scrap heap.
<iframe width="560" height="315" src="https://www.youtube.com/embed/4wLhAr0O_Zw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
You know the routine: We're in the paint and we get the attention of a few defenders, then one of our guys slips in behind them....we pass to them. EASY BUCKET. Sometimes its even Big-to-Big, which is really bad. Maybe its the fact that the pass is too quick for their reactions, maybe their Pass Perception is low, but what I do know is that passing the ball into the highest FG% area on the court has to be harder. Impossible? No...but we should be surprised when the ball gets through without being deflected out of bounds.
Speaking of, that's what SHOULD happen in the vast majority of instances we pass directly into the paint, STEALS should happen, but infrequently (they're overdone) we need many more deflections out of bounds:
<iframe width="560" height="315" src="https://www.youtube.com/embed/drD_meVmYbM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/OpO7AbuwdGw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
But certainly not the ever-so-popular deflection-back-to-the-offense we see here.
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/w2k5o/jtveui" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
<iframe width="560" height="315" src="https://www.youtube.com/embed/PqkTOyA-3WU" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
This bobble-in-the-paint/physical play helps a little but its not enough. We need multiple outcomes that prevent passing directly into the paint unless its a postup, PNR or "open" backdoor play.
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/6y1e9/vewntq" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Reward the defense for being in good position. Gameplay has to punish the offense when they're careless. Deflections out of bounds do just that by forcing them to operate late in the shot clock. Defense is in a solid place right now but many of the improvements we need already exist in gameplay. The outcomes are just skewed in the wrong direction. The offense recovering blocks and deflections needs to be rare.
Paint-to Paint passing had a good run but its time for gameplay to progress and put another legacy issue on the bad gameplay scrap heap.

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