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Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

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  • #1
    vtcrb
    Hall Of Fame
    • Nov 2006
    • 10300

    Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


    Just wondering if anyone has noticed changes since the 5-7 min UPDATING CONTENT that happened with in last week. I am noticing somethings, and just wondering if I am going Crazy or if others are seeing Differences.
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  • #2
    vtcrb
    Hall Of Fame
    • Nov 2006
    • 10300

    Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


    Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

    Ok, I guess that means it is just me. CONFIRMED, losing my mind. LOL
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    • #3
      PPerfect_CJ
      MVP
      • Oct 2011
      • 3694

      Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


      Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

      Originally posted by vtcrb
      Just wondering if anyone has noticed changes since the 5-7 min UPDATING CONTENT that happened with in last week. I am noticing somethings, and just wondering if I am going Crazy or if others are seeing Differences.
      The only difference I've had is that the game locked up, I had to delete the game data, and lost all of my custom shoes. Great update, huh? Smh.
      #LFC
      #ChiefsKingdom
      #STLCards
      #WeAreND

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      • #4
        vtcrb
        Hall Of Fame
        • Nov 2006
        • 10300

        Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


        Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

        Originally posted by PPerfect_CJ
        The only difference I've had is that the game locked up, I had to delete the game data, and lost all of my custom shoes. Great update, huh? Smh.
        I have noticed some other Gameplay things, BUT have figured out which tweaks to make. I have YET to figure out WHY 2k makes UPDATES and gives NO Details about WHAT they do.
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        • #5
          Review
          Pro
          • Mar 2003
          • 979

          Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


          Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

          Care to expand on these gameplay things you're noticing?

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          • #6
            vtcrb
            Hall Of Fame
            • Nov 2006
            • 10300

            Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


            Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

            Originally posted by Review
            Care to expand on these gameplay things you're noticing?
            CPU seemed VERY Laggy on Offense end, Very indecisive. Also saw some weird Animations i hadnt seen before. Stuff like this didnt happen before the long UPDATING CONTENT happened. I just had to go back in and Tweak things. We do ALOT of testing with LEGACY Project and BOTH Sellaz and I noticed some changes.
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            • #7
              NINJAK2
              *S *dd*ct
              • Jan 2003
              • 6177

              Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


              Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

              Originally posted by vtcrb
              CPU seemed VERY Laggy on Offense end, Very indecisive. Also saw some weird Animations i hadnt seen before. Stuff like this didnt happen before the long UPDATING CONTENT happened. I just had to go back in and Tweak things. We do ALOT of testing with LEGACY Project and BOTH Sellaz and I noticed some changes.
              I have to say I also c the cpu constantly running down the clock to the final seconds more often than before. Also it seems like the cpu is freelancing more and running plays less even with run plays set high. I have edited touches, play types, and playbook s and I have seen players like Jefferson, love, and Anthony Davis go long stretches without getting ball even though they have highest or second highest touches on their teams in my roster.
              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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              • #8
                vtcrb
                Hall Of Fame
                • Nov 2006
                • 10300

                Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


                Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

                Originally posted by NINJAK2
                I have to say I also c the cpu constantly running down the clock to the final seconds more often than before. Also it seems like the cpu is freelancing more and running plays less even with run plays set high. I have edited touches, play types, and playbook s and I have seen players like Jefferson, love, and Anthony Davis go long stretches without getting ball even though they have highest or second highest touches on their teams in my roster.

                Ok that confirms Sellaz and I aren't Crazy. LOL I am working on tweaks in Coaching Profiles, Player Tendencies and Sliders to correct the NEW issues. Everything was working FINE, before that Update.
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                • #9
                  NINJAK2
                  *S *dd*ct
                  • Jan 2003
                  • 6177

                  Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


                  Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

                  Originally posted by vtcrb
                  Ok that confirms Sellaz and I aren't Crazy. LOL I am working on tweaks in Coaching Profiles, Player Tendencies and Sliders to correct the NEW issues. Everything was working FINE, before that Update.
                  Are you using Trifecta's sliders vtcrb? I was using JaMoney's sliders when I started experiencing this(these sliders were very very good till the 2k update screwed something up imo). I went back to default superstar sim sliders and guys are now running plays more often but guys still tick clock down to final seconds..not as much but enough to notice.
                  EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                  Comment

                  • #10
                    vtcrb
                    Hall Of Fame
                    • Nov 2006
                    • 10300

                    Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch


                    Re: Changes in GAMEPLAY sine the BIG UPDATING CONTENT patch

                    Originally posted by NINJAK2
                    Are you using Trifecta's sliders vtcrb? I was using JaMoney's sliders when I started experiencing this(these sliders were very very good till the 2k update screwed something up imo). I went back to default superstar sim sliders and guys are now running plays more often but guys still tick clock down to final seconds..not as much but enough to notice.

                    I have been Using the LEGACY Slider set. Yeah they have messed with something. I am SLOWLY getting it worked out.
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