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the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

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Old 10-07-2012, 02:03 AM   #1
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the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

I've played about 30 games to this point, and I think these are close to the sliders that I will be using to start up my association. I will say that after playing about 10 games on All-Star and the rest on Pro, I feel as though the Pro difficulty overall provides a more realistic experience. In the past I've always played on All-Star, but this year I decided to give pro a shot, and to be honest I'm glad I did. Alot of the things that I experienced on the all-star level that annoyed me are toned down at the pro level. For one, the CPU defends/executes fast breaks more reailstically as well as the manner in which they attack the basket. I can't put my finger on it, but the game just feels better on Pro versus All-Star from my experience. With that said, things are a bit easier on pro, so I've adjusted some sliders slightly in the CPU's favor to help balance things.

These are not a final set, but as I said earlier, I feel these are close to the sliders that I will be using once I decide to start an association.

For those that are used to playing on All-Star and above, don't be afraid to give these a shot and see if they are for you.

EDIT: 2nd version changes listed in red

Based on the findings by slimm, I HIGHLY suggest (no, infact I DEMAND ) that you go into the Coach Profiles and changing all teams to Run Plays at 0. Seriously. Once you do this, save your roster as these changes are attached to your roster file. Once you do this, you will notice that the CPU is less reckless at just bulldozing in and attacking the basket. Instead, they run a very realistic offense. It truly does wonders in terms of controlling the pace and making the game play more realistically. It is a huge find, that adds a ton to the game, IMO. That simple tweak combined with my sliders has been providing me with stellar gameplay. I'll reiterate that one more time because it is very important. This is a gamechanger that cant be overlooked before tweaking sliders. Make sure you change all coach profiles run play tendency to 0. I don't know why it works, but it does.


2nd note: I think these sliders are going to be my final sliders. If I do make any changes, they will be very minor and I will list them in blue next to the original or updated values.

I've been having absolutely awesome, varied games with these, and I'm to the point where I don't think at all about the sliders, and instead, I just play the game. Stats have been very realistic, and the gameplay has been as well. The one thing that may turn some off to these sliders is that occasionally, maybe once or twice a game, there are passes for turnovers that seem a bit unrealistic. While its not perfect, it is the best remedy to increase non-steal turnovers to help make the game playable on 12 min quarters and produce realistic results. And even in real life, every now and then, there are plays that are real head scratchers that really do occur. I look at them as necessary evils, and they don't bother me that much in the grand scheme of a game that has 175+ possessions.


Version 3.5 (updated 10/17/12)
Difficulty: Pro
Game Style: Custom
Game Speed: 50
Qtr Length: 12 minutes
Shooting Type: User Timing
FT Shooting: Real Player %

These are based off the simulation preset sliders, so if you are inputting these, you can change the style to simulation and most of these should already be set.

(Any sliders that aren't listed are set at 50)
(HUM/CPU)

Offense:
Inside Shot: 45/50
Close Shot: 45/50
3pt Success: 45/50
Layup Success: 48/50
Mid Range: 47/53
Pass Accuracy: 48/40
Contact Shot Success: 46/46

Defense:
Driving Contact Freq: 100/100
Inside Contact Freq: 100/100
Layup Def Strength Takeoff: 100/100
Layup Def Strength Release: 80/80
Jumpshot Defense Strength Gather: 65/65
Jumpshot Defense Strength Release: 50/65
Help D: 100/100
Steal Success: 49/49

Attributes:
Quickness: 35/35
Speed: 45/45
Hustle: 63/63
Blocking: 57/57
Ball Handling: 47/47
Hands: 50/50
Dunking Ability: 48/48
On Ball D: 46/51
Stealing: 48/45
Off Awareness: 40/45
Def Awareness: 55/72
Offensive Rebound: 40/37
Defensive Rebound: 58/58
Fatigue Rate: 57/57
Injury Freq: 75/75

Tendencies:
Take Inside Shots: 37/37
Take Close Shots: 37/37
Mid Range:63/63
Attack Basket:50/50
Look For post Players: 79/79
Go For On-Ball Steals: 84/84
Contest Shots: 100/100
Backdoor Cuts: 40/40



Fouls
Over the Back:100/100
Charging: 100/100
Blocking Foul: 100/100
Reaching Foul: 89/89
Shooting Foul: 93/93
Loose Ball Foul: 100/100
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Last edited by the_future420; 10-19-2012 at 11:31 AM.
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Old 10-07-2012, 02:17 AM   #2
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Have read your input on other threads and am getting frustrating with no other set figuring things out, so I'm excited to try these out. Do you think real FG % would work for these? What would need to be adjusted?
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Old 10-07-2012, 04:02 AM   #3
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

gonna give these a shot!
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Old 10-07-2012, 05:42 AM   #4
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Gonna give these a try!
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Old 10-07-2012, 05:55 AM   #5
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Thanks guys, made a few edits to the first post, so please be sure you are using the most current ones.
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Old 10-07-2012, 08:16 AM   #6
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

I was wondering if lay up def. strength sliders would help lowering the success of post moves?

Except for the hooks and post fadeaways, most of the post moves feels like cheese, like no defense at all.
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Old 10-07-2012, 10:41 AM   #7
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

I just finished my first game with these sliders, and it was pretty fun.

Pacers (me) 110 - Pistons 95

I had about 4 unnecessary errant passes that flew 5 feet over someones head (these were like 15 foot passes). But field goal percentages were realistic for a 15 point beating (48%-39%) and I got punished for trying to be too flashy (16 turnovers). Also, I shot 55% behind the 3point line which seems high but ill keep playing before I start messing with that.

Nice sliders dude
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Old 10-07-2012, 10:58 AM   #8
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

Quote:
Originally Posted by The Tarheel
I just finished my first game with these sliders, and it was pretty fun.

Pacers (me) 110 - Pistons 95

I had about 4 unnecessary errant passes that flew 5 feet over someones head (these were like 15 foot passes). But field goal percentages were realistic for a 15 point beating (48%-39%) and I got punished for trying to be too flashy (16 turnovers). Also, I shot 55% behind the 3point line which seems high but ill keep playing before I start messing with that.

Nice sliders dude
Did the AI score too many points in the paint?
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