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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 08:16 PM   #145
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by domidomdomz
Come on, bro. You should have put Kobe on him. Hehe
Kobe can't guard him LOL
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Old 09-19-2011, 08:17 PM   #146
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Re: NBA 2K12 Developer Insight #10 - Controls

Wow, and I thought the Post game Insight was amazing. Great job, 2K!
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Old 09-19-2011, 08:18 PM   #147
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by domidomdomz
@Mike

Question.. As it was not mentioned in the Dev Insight, are signature gathers out this year (Y button in 2K11)?

Personally, I think they're better gone as some of the sig gathers were unreal or rarely been done in real NBA.
Yes. Sig gathers as an independent move are gone. Some of the animations were moved into the escape dribble moveset... like the shamgod.
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Old 09-19-2011, 08:18 PM   #148
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Nathan J
Kobe can't guard him LOL
LeBron can.
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Old 09-19-2011, 08:21 PM   #149
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by blues rocker
Beluba...i have another issue i've been wanting addressed for a while - it regards blocking animations around the hoop....one of my biggest problems with 2k11 was that players could block layups and dunks by having their arms and hands pass THROUGH the rim...like if i'm doing a layup on the right side of the rim, a defender could jump from the left side, make his arm pass through the rim like a ghost and swat my layup away...in real life, he would not have been able to block my layup because I was "using the rim as a sheild" with my position and he wouldn't be able to get to me from the other side. another issue was players sticking their arms up through the middle of the rim to poke out dunks and layups and not being called for goal tending.

obviously some work would need to be done to the blocking system to make players "aware" of the rim so that their block animation would be limited or altered by their relation to the rim.

these issues aren't game-killers, but it would happen to me about 2 or 3 times per game in 2k11.

if it has not been addressed in 2k12, can you guys please try to work on this for 2k13?
Good post. The engineer responsible for blocking did some work on this I believe... at least with regard to goaltend violations. But yes, ensuring that blockers are aware of where they are in relation to the rim/backboard is something that we can add to the list.
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Old 09-19-2011, 08:30 PM   #150
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Da_Czar
They can do the moves but there are not as fast or as effective as the other players and their shots out of those moves have a lower ceiling if you will. But test away of course.
I would also imagine that the timing window for disrupting moves by those poor offensive players would be much greater as well.
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Old 09-19-2011, 08:34 PM   #151
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by ProfessaPackMan
I see Practice Mode/Training Camp is going to be my BFF for the first couple of weeks again LOL.

Every year I tell myself, "Man I'm gonna get these controls down pat like my man Mo has them" and then a few months later I got like 6-8 moves down
6-8 moves, wow thats like double the number of moves I get down.
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Old 09-19-2011, 08:37 PM   #152
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Yes please!

We "IsoMotion guys" are drooling right now.
hell yea last year i found a way to chain and explode out of them but they were not fluid but this year i can only imagine how many ankles im gonna break
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