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NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Old 08-10-2012, 10:02 AM   #57
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by chandlerbang
but getting the shot release correct when lagging is easier when you only have one button to push as opposed to the LT+RS+ release.
well, we will se how it works. I hope you will be able to shot with X as an alternative.

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Old 08-10-2012, 10:10 AM   #58
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Read the previews - the shot stick is not gone. You just have to press left trigger with it.
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Old 08-10-2012, 10:14 AM   #59
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

The interaction between the ballhandler and the on-ball defender looked fantastic. So much more fluid from the brief clip they showed.
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Old 08-10-2012, 10:14 AM   #60
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I don't understand why they never fix the Pacers' side panels. They are always waaaaaaaaaaay too wide and look so distorted when players move.

...other than that, game looks great.
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Old 08-10-2012, 10:22 AM   #61
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Game looks great!

It was just funny to see Danny Granger sliding as Mike Wang says they're trying to get foot planting right.
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Old 08-10-2012, 10:30 AM   #62
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Live's Freestlye + Shot Stick = bball euphoria

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Old 08-10-2012, 10:38 AM   #63
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

I'm really hoping if we have a superior defender (such as Igoudala or Sefalosha) that changing stances aren't as necessary.

Or, even better, that with a terrible or below average on-ball defender that shading is crucial in playing defense.

Hopefully this also means the off-ball handling rating matters. You can see that it matters in a real game. Hell, look at Jeremy Lin and James Harden. Lin can't go left without picking up his dribble if his defender is pressuring him while someone like Harden is severely limited (not to the extent of Lin, but close) in going to his opposite side.

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Old 08-10-2012, 10:38 AM   #64
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Originally Posted by chandlerbang
i read that the hopstep button has returned hope they fixed collisions in the paint when that move is initiated
Uh, that's what real-time physics is for. Should help with the post game, taking charges and shooting fouls. All of these improvements sound be very, very exciting!!!!

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