I posted this in the bugs and glitches thread also, but the difficulty setting that should produce the closest thing to real basketball is a one-sided sham.
I just want the DEV team to play a game against the CPU on HOF/Sim and the issues should be obvious. The unrealistic recovery speed they have when the user gets a fastbreak, the success rate of contested shots as compared to the user, when the CPU runs off ball screen plays for shooters like Ray Allen the shooter always gets wide open but if the user runs such plays the AI can't set a good screen, the CPU's awareness of the ball is much greater than the user causing the CPU to constantly get loose balls even when the user should clearly get it, the ability of the CPU to save the ball from going out of bounds to a teammate almost perfectly everytime even when the player going out of bounds isn't looking, and the ability for CPU small players like Darren Collison to push big players like Dwight Howard out of the post or to miss shots right under the basket. I don't understand how the game can be released with these same issues every year. Its like playing a cheeser online