We're midway through season 2 in this dynasty and there are 5 spots left. Season one has been pretty fun, and hopefully, with your help, Season 2 can be even better.
Before you join, though, you should know that this is not a dynasty where it's easy to win games. The sliders are tough, and the user games -- of which there are many -- are even tougher. Upsets happen. Recruiting is competitive. If you want a dynasty where all the users cakewalk through their conference schedule and meet up in BCS Bowls, this probably isn't the dynasty for you.
That said, if you're a person that enjoys the grind and loves getting competitive, this dynasty is just about perfect. The games are fulfilling, and there's a real sense of accomplishment just making a bowl game.
Available Teams:
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The Basic Stuff:- The week is advanced at night every Wednesday and Saturday, possibly sooner if everyone is ready.
- User coaches start at level 15. New coaches are encouraged, but not required.
- We're using J-Kits' sliders (with slight modifications) and vikesfan059's rosters from some point this offseason.
- Going for 4th downs and 2-point conversions is allowed, but discouraged. Same with running up the score. If you don't like it, make them regret it.
- All conference alignments are pretty much true to life as of 2017, with the exception of the Sun Belt. Idaho has been replaced with an outdated teambuilder version of Charlotte, too.
- No resets. Duh.
House Rules:
Navy plays by military rules -- If you take the Midshipmen, you're not allowed to redshirt. Or you can redshirt and just cut all the redshirt seniors. I don't really care, as long as everyone gets out in 4 years. Making sure your freshmen fit
the Naval Academy's height/weight restrictions is encouraged, but will not be enforced.
Underclassmen have to be allowed to declare for the draft -- You can't convince Juniors and Sophomores to stay for their senior season. Navy is exempt from this rule, though.
No restrictions on recruiting -- If you're winning enough to recruit a roster of 5* players, the rest of us aren't doing our jobs.
Offense-specific read option restrictions -- Option plays are only allowed to constitute a certain percentage of your plays on offense. What that actual percentage depends on the playbook type that you use. The percentages are as follows, in descending order (subject to change as I do more research):
Option (Flexbone/Wishbone) -- 100%
Pistol -- 30%
Spread -- 25%
One Back -- 15%
Multiple -- 10%
Pro -- 10%
Air Raid -- 3%
Run and Shoot -- 3%
Speed options and called QB runs aren't restricted. Calling pass plays with the intent to scramble is banned -- if we have reason to believe you're not making at least an honest attempt to find an open man before scrambling, you'll be booted.
Various playbook rules -- No changing your playbook midseason. Custom playbooks are allowed, pending league approval. If at least 1/3 of the league (4 players) or 1/2 your division (3 players) decides a playbook is unfair, you can't use it.
If you at least skimmed all of that and you're interested, reply here or PM me and I'll add you to the GroupMe.