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Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

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Old 01-29-2016, 01:03 PM   #41
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

Quote:
Originally Posted by BigMatty615
mattrd, I just want to thank you for the extremely hard work you put into these files. Your efforts have put my offline dynasty right where I want it. Again, thank you for sharing this with us. You are appreciated.
No problem BigMatty! It was some work, but it makes the game a lot more fun for me to play with the edited recruiting class and figured it might do the same for others too. Glad you like it and enjoy it, appreciate the kind words!
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Old 01-29-2016, 04:32 PM   #42
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

Quote:
Originally Posted by mattrd39
This will be the second class of mostly real recruits I have edited. If you are interested in the Class of 2015, check out the post here.

What I have done:
- Edited approximately the top 500 recruits names, height, weight, face, hometown, top 10 schools, pitch importance, and ratings. I have been doing this over the past few months all on my own, so the rating order and top 10 schools may not be perfect still but it is pretty close. I used 247Sports composite rating (link: here).
- Edited the rest of the players for more unique names, match face/name/position (fewer white RB/WR/CB, fewer black K/P), and ratings. I also tried to match up these players a little better for size/play style. For example, I tried making the smaller HBs more speed/elusive and the bigger guys more break tackle/trucking.
- Created more athletes that can possibly play a wider variety of positions. There are close to 175 "athletes" in this class, compared to just 75 or so in a typical NCAA14 season.
- Even some players listed at certain positions could possibly play another spot, if necessary.
- Fewer JUCOs, but they should come in rated slightly higher to reflect the one or two seasons of development lost.
- The pre-scout OVRs that show up are now more linear, for example five star players show as 78-84, four stars as 69-77, etc.
- More gems and busts and can be a wider gap in the pre-scout and post-scouting overall rating.
- Generally lowered ratings across the board in order to make it harder to just stock up on extremely talented players and make depth more of an issue. Roughly 40% of players will be rated 60 or less. This should also make it more difficult to rebuild smaller schools and cause a greater gap between great and average players and teams, hopefully.
- Made Proximity to Home, Program Tradition, Conference Prestige, and Championship Contender the most common pitches for many players to reflect more realistic recruiting... more players want to play near home for a big school that can win a title.
- Equipment edits suggested by jackster802.

What I have not done:
- Body edits. If someone who is familiar with doing these downloads this class and wants to help, please let me know.
- Studied every single recruit to get their rating 100% accurate. There are lots of busts in every real class (go back and look at the top 50 recruits from 5-10 years ago, there are probably several players you may barely recognize). I'm sorry if a recruit heading to your favorite school is a "bust" in this version. I didn't do it because I hate your school, I promise. Plus, you can just edit them yourself, if you like.

How to use:
- Create your dynasty on your Xbox 360 or advance to the pre-season menu if it is an existing file. Be sure to change conference alignment and automatic BCS tie-ins, if you so choose.
- While still in the pre-season, click on Recruiting Board (do not create/add any of your own recruits) so the recruiting class is created. Do not add any players to your board or anything else, simply create the class. Do not advance to the season.
- Save your dynasty file to USB, extract the file to your computer, and open it in the EA DB Editor (link: here).
- Download and extract the zip folder containing three .csv files. I do not recommend opening them in Excel or anywhere else before importing them.
- Go to "Recruit Data" tab.
- It should automatically be on the "Recruit Stats" tab, select I/O -> Import -> Overwrite existing and import the Excel spreadsheet named "2016class-recruit-stats" and save the file.
- Move over to the "Recruit Info" tab, select I/O -> Import -> Overwrite existing and import the Excel spreadsheet named "2016class-recruit-info" and save the file.
- Move over to the "Recruit Pitch Responses" tab, select I/O -> Import -> Overwrite existing and import the Excel spreadsheet named "2016class-recruit-pitches" and save the file.
- Save the new file over the previous one in Modio or whatever application you use and move it back to your console.
- Go back into the recruiting board and check it out.
- If you wish to edit the recruits further, I highly recommend doing it in the EA DB Editor and not in Excel. It is usually easier to find an error (or avoid errors) in the program rather than in Excel.

Please feel free to report any glaring errors you notice.

Enjoy!
This may be a dumb question, but can you edit which team each player signs with?
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Old 01-29-2016, 05:02 PM   #43
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

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Originally Posted by buganation7
This may be a dumb question, but can you edit which team each player signs with?
I'm wrestling with this right now. I have experimented, and if you go to the recruiting pitch responses tab in recruit data, you will see all recruits listed as 1023 for the team committed. If you look to the right, you will see numbers in parenthesis besides the teams he is interested in. Replace the 1023 with the number you want him to sign with. For example, if you want him to go to Michigan, the number is changed from 1023 to 51.

NOW, I still have to experiment, but I believe the team you are committing him to must be first in his team interest, and he MUST be on the teams recruiting board or the game will freeze at the end of the season when you try to go to recruiting. So, go to recruiting points, scroll to the team and make sure he is on that list of 35. If he is not, manually put him in using the tab recruit id. If you know how to use the filter and mass options well, you can make this happen a little faster.

Hope this helps.
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Old 01-29-2016, 05:04 PM   #44
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

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Originally Posted by 0rangez4u
Sorry, just looking for an answer.
Why don't you try to use the generic config since you only want to adjust height and weight. You may have to wait until the recruits are on their actual new teams roster before you edit them. Basically you edit them as freshmen on the roster and not recruits in recruting. Make sense?
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Old 01-29-2016, 06:35 PM   #45
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

Quote:
Originally Posted by BigMatty615
I'm wrestling with this right now. I have experimented, and if you go to the recruiting pitch responses tab in recruit data, you will see all recruits listed as 1023 for the team committed. If you look to the right, you will see numbers in parenthesis besides the teams he is interested in. Replace the 1023 with the number you want him to sign with. For example, if you want him to go to Michigan, the number is changed from 1023 to 51.

NOW, I still have to experiment, but I believe the team you are committing him to must be first in his team interest, and he MUST be on the teams recruiting board or the game will freeze at the end of the season when you try to go to recruiting. So, go to recruiting points, scroll to the team and make sure he is on that list of 35. If he is not, manually put him in using the tab recruit id. If you know how to use the filter and mass options well, you can make this happen a little faster.

Hope this helps.
Awesome! Thanks for the response. Do you have a lot of experience using the editor? I'm going to wait until Signing Day is over with to start messing around with it. Can't Wait. Geaux Tigers
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Old 01-29-2016, 06:46 PM   #46
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

Quote:
Originally Posted by buganation7
This may be a dumb question, but can you edit which team each player signs with?
Quote:
Originally Posted by BigMatty615
I'm wrestling with this right now. I have experimented, and if you go to the recruiting pitch responses tab in recruit data, you will see all recruits listed as 1023 for the team committed. If you look to the right, you will see numbers in parenthesis besides the teams he is interested in. Replace the 1023 with the number you want him to sign with. For example, if you want him to go to Michigan, the number is changed from 1023 to 51.

NOW, I still have to experiment, but I believe the team you are committing him to must be first in his team interest, and he MUST be on the teams recruiting board or the game will freeze at the end of the season when you try to go to recruiting. So, go to recruiting points, scroll to the team and make sure he is on that list of 35. If he is not, manually put him in using the tab recruit id. If you know how to use the filter and mass options well, you can make this happen a little faster.

Hope this helps.
I'm pretty positive BigMatty is right with everything he just said, based on what I have played with and tried out.

If you are doing this editing during the regular season (and not during offseason recruiting), I don't think you have to do the extra step of putting them on the recruiting board as they will get added automatically the next week when the game cycles the info.

Another option I was thinking could work is giving a mass edit points bump (also on the pitch responses tab, scroll far right) to top 5 or top 10 schools at the beginning of the season to make the top players even more likely to sign with "bigger" schools, but for the most part it has worked out decently I think.
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Old 01-29-2016, 07:14 PM   #47
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

Can someone help me out? I try to load my extracted dynasty file from modio into the DB Editor, I just get an error.
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Old 01-29-2016, 08:04 PM   #48
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Re: Class of 2016: 500+ Real Recruits (NCAA14/Xbox360/EA DB Editor)

Ok. I figured it out! I was able to get players to commit in the preseason by assigning the corresponding number of the "committed to" team in place of 1023 and putting that team first in the players interest.
Then, i went to recruit unknowns and changed the committed player's categories RCCM from 0 to 1 and PRAS to 3. Not sure what RCCM means, but i think PRAS is Player Received A Scholarship. Enjoy!

Last edited by BigMatty615; 01-29-2016 at 08:07 PM.
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