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NCAA Football 13 The Gaming Tailgate Review

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Old 07-08-2012, 04:05 PM   #41
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Re: NCAA Football 13 The Gaming Tailgate Review

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Originally Posted by mrprice33
Yeah, they definitely need to give the defense "option routes" ala the offense and make it a true give and take with hot reads and whatnot.

4 verts is, however, a staple of many passing attacks, including leach's air raid as well as for the new Orleans saints. It's not a perfect passing play (especially if you don't have the personnel), but it can be deadly against cover 2, especially in the simplified version the games present it in.

As a user, you will not always be able to stop everything, and you will make wrong/unlucky calls from time to time. If the CPU calls 4 verts and you call cover 2, you should sometimes get burned. That's okay, IMO. And as the user you just need to limit your calls. It's not the end of the world against the CPU, but must be tough for the online guys. Then again, if you play randoms, that's your bad.
Yeah, but the problem isn't user error or play design (as in, 4 WR's vs 2 deep safeties), the problem is that the CPU-controlled safeties (whether on a CPU defense, or CPU-controlled AI on a User defense), aren't even trying to react to the receivers entering their zone; instead, they aren't reacting until the ball is actually in the air, and by then, the receivers are at least 10 yards behind the defense.

Here are a few examples of that:

http://youtu.be/Q3PQp94Te88

http://youtu.be/K7hijXi_WHU

http://youtu.be/G7ZcmrQooHY

In each and every one of those examples, the DB's aren't actually reacting to whatever threat enters their zones. They are in fact, trying to react to where the QB is looking, when there's not even a controlled "QB looking" mechanic outside of procedural awareness.

And, to show how bad, this problem is, lets see a zone defense against a WR screen pass:

http://youtu.be/nPplMm60mug

That was a Cover 2 Sink out of the 4-2-5 formation. That is atrocious...
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Old 07-09-2012, 05:28 AM   #42
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Re: NCAA Football 13 The Gaming Tailgate Review

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Originally Posted by JerseySuave4
To stop a 4 vertical when playing a cover 2 you simply have a "stretch" call that should be automatic. I always teach my safeties that if we're in a cover 2 and we get a 4 Vert to yell stretch so the CBs stay with #1 and the safeties pick up #2. It also helps to teach your corners to stay with #1 until 2 crosses their face. That helps them stay involved in the play instead of just covering a zone where they might tend to stand in an empty area when they can be helping on a receiver.

Of course, that's in real life and not a game.
Yup, thats basically how most (smart ) coaches teach it. We teach our kids a similar way -- hopefully the pressure gets there before that though. Last year was my first year coaching at the high school level (freshmen) -- I had to learn Tampa 2 after basically getting accustomed to the 5-2 lol.

But I think well explained posts from coaches on OS is what is needed to push the game to the next level. If I get time (my football season is about to start) I plan on typing up some detailed posts regarding my I-Form look -- looks simple but it gets deep (or thats what I like to tell myself lol). I love reading a Dr. Death breakdown of the R&S (5 wide and throw open) and others posts -- even if it doesn't make it in the game it'll help others learn more about football and maybe even bring more people over to #SimNation
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Old 07-09-2012, 06:20 AM   #43
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Re: NCAA Football 13 The Gaming Tailgate Review

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Originally Posted by jWILL10
Yeah, but the problem isn't user error or play design (as in, 4 WR's vs 2 deep safeties), the problem is that the CPU-controlled safeties (whether on a CPU defense, or CPU-controlled AI on a User defense), aren't even trying to react to the receivers entering their zone; instead, they aren't reacting until the ball is actually in the air, and by then, the receivers are at least 10 yards behind the defense.

Here are a few examples of that:

http://youtu.be/Q3PQp94Te88

http://youtu.be/K7hijXi_WHU

http://youtu.be/G7ZcmrQooHY

In each and every one of those examples, the DB's aren't actually reacting to whatever threat enters their zones. They are in fact, trying to react to where the QB is looking, when there's not even a controlled "QB looking" mechanic outside of procedural awareness.

And, to show how bad, this problem is, lets see a zone defense against a WR screen pass:

http://youtu.be/nPplMm60mug

That was a Cover 2 Sink out of the 4-2-5 formation. That is atrocious...
to be honest ...those 3 michigan ones werent even that bad compared to some i have seen in my games...sometimes there is no defender for 30 yards in ALL directions....just pi** poor ...the "see it/read and react" has broken zone play even more than it was....they gotta fix this becausefourth quarters when you are down just become 1 play td bommbs back and fourth....its really no fun and it kills the game....makes the first 3 quarters a waste of time
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Old 07-12-2012, 03:19 PM   #44
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Re: NCAA Football 13 The Gaming Tailgate Review

im mad im just now reading this.
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Old 07-12-2012, 04:47 PM   #45
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Re: NCAA Football 13 The Gaming Tailgate Review

well written review
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