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Originally Posted by mrprice33 |
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Yeah, they definitely need to give the defense "option routes" ala the offense and make it a true give and take with hot reads and whatnot.
4 verts is, however, a staple of many passing attacks, including leach's air raid as well as for the new Orleans saints. It's not a perfect passing play (especially if you don't have the personnel), but it can be deadly against cover 2, especially in the simplified version the games present it in.
As a user, you will not always be able to stop everything, and you will make wrong/unlucky calls from time to time. If the CPU calls 4 verts and you call cover 2, you should sometimes get burned. That's okay, IMO. And as the user you just need to limit your calls. It's not the end of the world against the CPU, but must be tough for the online guys. Then again, if you play randoms, that's your bad.
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Yeah, but the problem isn't user error or play design (as in, 4 WR's vs 2 deep safeties), the problem is that the CPU-controlled safeties (whether on a CPU defense, or CPU-controlled AI on a User defense), aren't even trying to react to the receivers entering their zone; instead, they aren't reacting until the ball is actually in the air, and by then, the receivers are at least 10 yards behind the defense.
Here are a few examples of that:
http://youtu.be/Q3PQp94Te88
http://youtu.be/K7hijXi_WHU
http://youtu.be/G7ZcmrQooHY
In each and every one of those examples, the DB's aren't actually reacting to whatever threat enters their zones. They are in fact, trying to react to where the QB is looking, when there's not even a controlled "QB looking" mechanic outside of procedural awareness.
And, to show how bad, this problem is, lets see a zone defense against a WR screen pass:
http://youtu.be/nPplMm60mug
That was a Cover 2 Sink out of the 4-2-5 formation. That is atrocious...