Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
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Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
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Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
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In the game, you will see when a Rookie is listed at running (x) time in the 40 he will be rated (y) for speed. I am not trying to argue a point of what "It should be "..... I am stating what it IS. Quote:
My best guess is he used a system, based on what the game will do in future seasons, to regress Speed on the initial roster due to years in the league. |
Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
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Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
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1. Speed is the number one most important thing in the league. There is a reason why faster players are drafted higher and make more money as a result. There is a reason why kids are putting themselves tens of thousands of dollars in debt every November/December to start training for the combine and their pro days. They know that timed speed matters. 2. When National tested olympic timing (electronic start with reaction to electronic finish) in 2011 for the first time at Indy, agents reacted by saying that their clients would SKIP THE COMBINE because of the increased times. National has thus not kept or posted their olympic style times in any of their publications since. Coincidence? I think not. 3. For every Jerry Rice, Anquan Boldin, or Emmett Smith, who all possessed reasonably marginal straight line speed, but had great technical skills, there are literally THOUSANDS of players who never make it to a camp. Not because they are not also possessing great technical skill, but because they don't have the minimal threshold of athletic prerequisites (like speed) to be competitive at the NFL-level. You show me one Jerry Rice who ran a 4.58, and I will show you a thousand WRs who run over 4.58 and never get a shot in the NFL. Canada? Arena? IFL? Sure. NFL? Nope. The numbers show that the faster you are, the better the chance you have at making it in this league. 4. Some NFL teams only care about speed. I had a scout for an NFL team call our DraftScout office back in May and asked for the pro day results spreadsheet from the University of Wyoming (keep in mind that all 32 teams pay for subscription to our data). When our data tech asked him what info he wanted he said he needed only two columns in his PDF. One had names. The other had their 40 times. When the tech asked him why he didn't want anything else, the scout said that his team was only interested in "camp bodies who can run down kicks and punts". That team, which will remain nameless, literally only asked for names and 40 times for prospects who participated at a pro day this spring. That is all they cared about. Yet, a WR or CB who may possess superior technical skills for his position will be overlooked because they only ran 4.6. To me, there is a lot of evidence to support the argument that speed matters a lot, in shorts or otherwise. People seem to cling to the whole Jerry Rice (4.58)/Emmett Smith (4.70)/Anquan Boldin (4.71) argument, but the fact of the matter is that these great players are statistical outliers when it comes to determining how fast players need to be to make an NFL team. Out of the 2940 players on an NFL roster right now, the average 40 time is 4.76 seconds. That includes all players at all positions. If you narrow that down to the best rated 53 players on each team, that average drops to 4.73. I have a database of 20895 active free agents or players in other leagues right now and their average 40 time is 4.83, a full tenth slower than the top 53 players for each team based on their overall grade. Again, I do not think that this is coincidence. I had a conversation with Red Batty, head equipment manager for the Green Bay Packers in March of 2011 and he told me that the amount of weight carried by players in pads is uniformly correlated to the overall weight of the player. That means that a player weighing 350lbs will likely be carrying the same % of padding of a player weighing 170bs. It isn't like every player is carrying the same weight in padding to make some players seemingly carry a lighter load or a heavier load as a percentage of their overall weight. Instead, he told me that it is more closely relative to their individual weight. The bigger the player, the more padding they will likely have. The smaller the player, the less padding they will likely have. The % of weight carried in pads will be pretty similar for every player, regardless of size. I mention this because I think that it throws the whole "guys run slower in pads anyway" argument right out the window. Every player will run slower in pads, but they are all carrying, according to Mr. Batty, the same % of their own body weight in padded weight. This makes the difference negligible from player to player dependent on size. Now, I would say that players will likely run slower on the field of play, but not for reasons solely pertaining to their pads because everyone is under the same padded conditions. What the 40 tries to measure is the pure potential for average velocity over distance in conditions that are ideal, knowing full well that a player will likely never run any faster than they do in said conditions. If you can compare all players using this method, why not utilize it? This could digress into further comment about what I deem to be "mythical" game speed, but I won't right now. The larger point is that EA is at least attempting to use uniform data to drive their ratings. That is what we should all want. Now, whether that is being properly done is up for debate, but we should all be happy that they are at least doing something aside from youtube scouting players. The days of "LeSean McCoy broke a 60 yard run, better increase his SPD 10 points" are hopefully over. |
Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
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From the "What Are Attributes" article: https://www.easports.com/madden-nfl/...player-ratings Speed (SPD) – How fast a player runs after fully accelerating. Acceleration (ACC) – How quickly a player achieves his full speed. My point is that even if they use 40s, they are not using them properly. Simply taking the fastest time and equating it to the SPD rating is not correct. They need to fully utilize the splits to create a cubic function and determine the exact maximal velocity and the time it took to get to it. Then, they need to incorporate how quickly players slow down or hold their top end speed via the STA rating or some other measure so guys like Jamaal Charles stand out. If EA is saying SPD = maximum velocity on their own website, but instead they are using AVERAGE VELOCITY (the 40 time is simply average velocity, ie: distance over time), then there is a fundamental flaw in how they are properly implementing speed into their system. |
Re: Full Spreadsheet of Madden NFL 16 Player Ratings Available Now
Can't open spreadsheet since my excel subscription is up. Can someone list the fastest qbs by speed? Starting with 1-about 9 or 10. Please
Toss in acceleration and throwing power Much appreciated |
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