Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
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it's one my favorite, little 'big' things put in the game this year. |
Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
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Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
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It's the camera angle, I believe. All about perception. |
Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
Hmm.. I'll take perception I suppose.
In the BPV it made it seem like the pitches that were up a bit were balls, but it may very well have been that the new camera allowed the balls that looked high to actually look high enough to be called balls. It surprises me that they would tell you they did not change it, only because it seemed like last year, and again, maybe it was all about the camera placement, that a common complaint was that high strike. I guess the same could be true with the batting camera, as the lower the camera lens was, the higher the strike zone would appear. Either way, be it camera tricks or a revamped strike zone, looks great to me. By the way, as a CD invitee, did they expand on the "Personalities" of the 14 different umpires, and did that explanation (if applicable) mean we would see different strike zones, both north/south as well as East/West, and would they finally be true personalities via name, or what mood they were in that particular day? Meaning, does Roy Nelson like the inside pitch, and when he is behind the dish, will it be a steady diet of inside black pitches when he is announced as the plate umpire, or will you need to figure out what Roy is calling that day? I searched this in the CD threads, and did not see an acceptable answer to this, hence my asking about it now. ~syf |
Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
Yes - that's part of the reason there isn't as much a need to change the strikezone. The k zone is defined a certain way but in reality there is no true finite visible line like a foul line - just the interpretation of the rule. The umpire variance helps reflect that were some guys see it one way and others a different way.
So the K zone with umpire variance on is, as the case in real life, a baseline for measurement. My only concern that I will express going forward is consistency. I felt the umps changed their views as the game progressed but not in a way that made sense to the user (or in this case, me). |
Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
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Also, there's no reason for the baserunner speed and fielder speed sliders, the players should be running at realistic velocities (feet per second) since the ballparks in-game have the same dimensions of their real-world counterparts. There's really no excuse for the outfielders being so fast in all previous versions of the game. Plus, the friction of dirt and grass is known, I remember this series having issues with groundballs not reaching the wall when hit down the line back on PS2 because of the friction coefficient being wrong. |
Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
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Don't get me wrong, I love The Show, and I believe the team at San Diego are passionate and sincere about making the best possible MLB baseball simulation that they can. But over the past couple of years, I've found myself playing The Show less, and Pro Yakyu Spirits (a Japanese baseball title, for those of you not aware of it) more, for the very reason that Vashyron brings up. Even though I know very little about the players and teams in Japanese baseball, and can't read or understand a word of Japanese, and even though the graphics aren't as polished or detailed as The Show, I still consistently have more fun and more unpredictable and exciting outcomes in PYS, because that game is built on a very strong foundation of realistic ball to bat physics. That's why the new feature that I'm most excited about in this year's version of The Show is the revamped physics, and I really do hope it will make the game more enjoyable. I'm not expecting it to be as refined as the physics in PYS, considering Konami have had a lot more time to perfect their version, and also the fact that PYS uses a cursor-based batting system, but I'm hopeful at least that Sony is heading in the right direction. Still, it is valid to wonder why they didn't incoroporate a realistic physics engine from the get go. |
Re: MLB 12 The Show Gameplay Video - Cubs vs. Cardinals (OS Exclusive) - Part 3
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Well, I suppose I will express some concern if this is the case as well, as I would rather see it as not a definite, but at least a trend. One of the things that announcers, and pitchers for that matter, always talk about and appreciate is a guy who is consistent with his strike zone for the entire game. You want to give the outer three inches in the first inning, you had better settle in then, and give it to me in the 7th when I have set the hitters up three times through. I love the idea of the different personalities and zones, and even expanding or squeezing the zone, as that what happens in real life. But if the zone changes all game long, with the same umpire behind the plate, that could become a bit frustrating. Either way, I am interested to see how it is implemented, especially in a three or four game series. ~syf |
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