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authentic 04-09-2012 06:15 PM

ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
IL4T and authentic's Simulation Slider Project 2012

Legend, Hall of Fame, All Star, Veteran, and Rookie below

*These rosters have been tested, and made with the V3 and V4 versions of OSFM. These are the Official Sliders for the OSFM V3 and V4 set.

*Find the difficulty you believe you are, and go from there. If one is too easy or too hard, go up or down. Enjoy and give us feedback!

*These will be uploaded to the vault by ILiveForThis. His PSN is iliv3forthis_

IL4T and authentic's Legend Sliders and Settings
"Cooperstown Set"

User Settings

Gameplay

Batting & Baserunning

Hitting Difficulty- Legend
Hitting Interface- Timing
Hitting View- Catcher
Bunting Interface- Classic
Guess Pitch- Off
Baserunning Interface- Default
Baserunning Decisions- Assist
Sliding Decisions- Assist
Runner Windows- Off
Controller Sliding- Off

Pitching

Pitching Difficulty- Legend
Pitching Interface- Pulse Pitching/Classic
Pitching View- Catcher
Pitching Ball Marker- Off
Pitch Callout- Off
Pitch Confidence- On
Pitch Delay- Normal
API- Off

Fielding

Throwing Interface- Pure Analog
Throwing Meter- No Feedback
Throwing Difficulty- Legend
Throwing Decision- Off
Throw Cancelling- On
Fielding Decision- Auto
Defensive Shift- Auto
One Button Dive/Jump- Off
Catch Region Indicator- Off
Catch Position Indicator- Off
Tag Up Indicator- Off
Rob Home Run Indicator- Off
Fielding View Offense- Medium
Fielding View Defense- Medium
Controller Fielding- Off

General

Strike Zone- Off
Swing/Pitch Info- Off
Balks- On
Warm Up Pitchers- Off
Umpire Balls and Strikes- Variable
Umpire Close Plays- On
Check Swing Appeals- On
Injuries- On
Ejections- On
Vibration- Off
Post Game Auto Save- On

PRESENTATION

Presentation Mode- Broadcast
Batter Walkup- On
HR Celebration Cam- Off
Foul Ball Camera- Off
Game Tips- Off
Tutorial Tips- Off
In-Game Ticker- Off

SLIDERS

Human Contact- 6
Human Power- 5
Human Timing- 5
Stride Difficulty- 5
Human Foul Frequency- 4
Human Solid Hits- 4
Human Starter Stamina- 6
Human Reliever Stamina- 4
Human Pitcher Control- 4
Human Pitcher Consistency- 5
CPU Contact- 4
CPU Power- 5
CPU Timing- 4
CPU Foul Frequency- 4
CPU Solid Hits- 4
CPU Starter Stamina- 6
CPU Reliever Stamina- 4
CPU Pitcher Control- 4
CPU Pitcher Consistency- 4
CPU Strike Frequency- 4
CPU Manager Hook- 5
CPU Pickoffs- 5
Pitch Speed- 5
Fielding Errors- 6
Throwing Errors- 6
Fielder Run Speed- 0
Fielder Reaction- 0
Fielder Arm Strength- 4
Baserunner Speed- 4
Baserunner Steal Ability- 5
Baserunner Steal Frequency- 6
Wind- 3
Injury Frequency- 6


IL4T and authentic's Hall of Fame Sliders and Settings
"Summer Classic Set"

User Settings

Gameplay

Batting & Baserunning

Hitting Difficulty- Hall of Fame
Hitting Interface- Timing
Hitting View- Catcher
Bunting Interface- Classic
Guess Pitch- Off
Baserunning Interface- Default
Baserunning Decisions- Assist
Sliding Decisions- Assist
Runner Windows- Off
Controller Sliding- Off

Pitching

Pitching Difficulty- Hall of Fame
Pitching Interface- Pulse Pitching/Classic
Pitching View- Catcher
Pitching Ball Marker- Off
Pitch Callout- Off
Pitch Confidence- On
Pitch Delay- Normal
API- Off

Fielding

Throwing Interface- Pure Analog
Throwing Meter- No Feedback
Throwing Difficulty- Hall of Fame
Throwing Decision- Off
Throw Cancelling- On
Fielding Decision- Auto
Defensive Shift- Auto
One Button Dive/Jump- Off
Catch Region Indicator- Off
Catch Position Indicator- Off
Tag Up Indicator- Off
Rob Home Run Indicator- Off
Fielding View Offense- Medium
Fielding View Defense- Medium
Controller Fielding- Off

General

Strike Zone- Off
Swing/Pitch Info- Off
Balks- On
Warm Up Pitchers- Off
Umpire Balls and Strikes- Variable
Umpire Close Plays- On
Check Swing Appeals- On
Injuries- On
Ejections- On
Vibration- Off
Post Game Auto Save- On

PRESENTATION

Presentation Mode- Broadcast
Batter Walkup- On
HR Celebration Cam- Off
Foul Ball Camera- Off
Game Tips- Off
Tutorial Tips- Off
In-Game Ticker- Off

SLIDERS

Human Contact- 5
Human Power- 5
Human Timing- 4
Stride Difficulty- 5
Human Foul Frequency- 4
Human Solid Hits- 3
Human Starter Stamina- 6
Human Reliever Stamina- 4
Human Pitcher Control- 4
Human Pitcher Consistency- 4
CPU Contact- 5
CPU Power- 4
CPU Timing- 4
CPU Foul Frequency- 4
CPU Solid Hits- 3
CPU Starter Stamina- 6
CPU Reliever Stamina- 4
CPU Pitcher Control- 5
CPU Pitcher Consistency- 4
CPU Strike Frequency- 4
CPU Manager Hook- 5
CPU Pickoffs- 5
Pitch Speed- 5
Fielding Errors- 6
Throwing Errors- 6
Fielder Run Speed- 0
Fielder Reaction- 0
Fielder Arm Strength- 4
Baserunner Speed- 4
Baserunner Steal Ability- 5
Baserunner Steal Frequency- 6
Wind- 3
Injury Frequency- 6

IL4T and authentic's All Star Sliders and Settings
"Big League Set"

User Settings

Gameplay

Batting & Baserunning

Hitting Difficulty- All Star
Hitting Interface- Timing
Hitting View- Catcher
Bunting Interface- Classic
Guess Pitch- Off
Baserunning Interface- Default
Baserunning Decisions- Assist
Sliding Decisions- Assist
Runner Windows- Off
Controller Sliding- Off

Pitching

Pitching Difficulty- All Star
Pitching Interface- Pulse Pitching/Classic
Pitching View- Catcher
Pitching Ball Marker- Off
Pitch Callout- Off
Pitch Confidence- On
Pitch Delay- Normal
API- Off

Fielding

Throwing Interface- Pure Analog
Throwing Meter- No Feedback
Throwing Difficulty- All Star
Throwing Decision- Off
Throw Cancelling- On
Fielding Decision- Auto
Defensive Shift- Auto
One Button Dive/Jump- Off
Catch Region Indicator- Off
Catch Position Indicator- Off
Tag Up Indicator- Off
Rob Home Run Indicator- Off
Fielding View Offense- Medium
Fielding View Defense- Medium
Controller Fielding- Off

General

Strike Zone- Off
Swing/Pitch Info- Off
Balks- On
Warm Up Pitchers- Off
Umpire Balls and Strikes- Variable
Umpire Close Plays- On
Check Swing Appeals- On
Injuries- On
Ejections- On
Vibration- Off
Post Game Auto Save- On

PRESENTATION

Presentation Mode- Broadcast
Batter Walkup- On
HR Celebration Cam- Off
Foul Ball Camera- Off
Game Tips- Off
Tutorial Tips- Off
In-Game Ticker- Off

SLIDERS

Human Contact- 4
Human Power- 4
Human Timing- 4
Stride Difficulty- 5
Human Foul Frequency- 4
Human Solid Hits- 3
Human Starter Stamina- 6
Human Reliever Stamina- 4
Human Pitcher Control- 3
Human Pitcher Consistency- 4
CPU Contact- 5
CPU Power- 4
CPU Timing- 5
CPU Foul Frequency- 4
CPU Solid Hits- 3
CPU Starter Stamina- 6
CPU Reliever Stamina- 4
CPU Pitcher Control- 4
CPU Pitcher Consistency- 4
CPU Strike Frequency- 3
CPU Manager Hook- 5
CPU Pickoffs- 5
Pitch Speed- 5
Fielding Errors- 6
Throwing Errors- 6
Fielder Run Speed- 0
Fielder Reaction- 0
Fielder Arm Strength- 4
Baserunner Speed- 4
Baserunner Steal Ability- 5
Baserunner Steal Frequency- 6
Wind- 3
Injury Frequency- 6

IL4T and authentic's Veteran Sliders and Settings
"Spring Training Set"

User Settings

Gameplay

Batting & Baserunning

Hitting Difficulty- Veteran
Hitting Interface- Timing
Hitting View- Catcher
Bunting Interface- Classic
Guess Pitch- Off
Baserunning Interface- Default
Baserunning Decisions- Assist
Sliding Decisions- Assist
Runner Windows- Off
Controller Sliding- Off

Pitching

Pitching Difficulty- Veteran
Pitching Interface- Pulse Pitching/Classic
Pitching View- Catcher
Pitching Ball Marker- Off
Pitch Callout- Off
Pitch Confidence- On
Pitch Delay- Normal
API- Off

Fielding

Throwing Interface- Pure Analog
Throwing Meter- No Feedback
Throwing Difficulty- Veteran
Throwing Decision- Off
Throw Cancelling- On
Fielding Decision- Auto
Defensive Shift- Auto
One Button Dive/Jump- Off
Catch Region Indicator- Off
Catch Position Indicator- Off
Tag Up Indicator- Off
Rob Home Run Indicator- Off
Fielding View Offense- Medium
Fielding View Defense- Medium
Controller Fielding- Off

General

Strike Zone- Off
Swing/Pitch Info- Off
Balks- On
Warm Up Pitchers- Off
Umpire Balls and Strikes- Variable
Umpire Close Plays- On
Check Swing Appeals- On
Injuries- On
Ejections- On
Vibration- Off
Post Game Auto Save- On

PRESENTATION

Presentation Mode- Broadcast
Batter Walkup- On
HR Celebration Cam- Off
Foul Ball Camera- Off
Game Tips- Off
Tutorial Tips- Off
In-Game Ticker- Off

SLIDERS

Human Contact- 4
Human Power- 4
Human Timing- 3
Stride Difficulty- 5
Human Foul Frequency- 4
Human Solid Hits- 3
Human Starter Stamina- 6
Human Reliever Stamina- 4
Human Pitcher Control- 3
Human Pitcher Consistency- 3
CPU Contact- 5
CPU Power- 4
CPU Timing- 4
CPU Foul Frequency- 4
CPU Solid Hits- 3
CPU Starter Stamina- 6
CPU Reliever Stamina- 4
CPU Pitcher Control- 3
CPU Pitcher Consistency- 4
CPU Strike Frequency- 4
CPU Manager Hook- 5
CPU Pickoffs- 5
Pitch Speed- 5
Fielding Errors- 6
Throwing Errors- 6
Fielder Run Speed- 0
Fielder Reaction- 0
Fielder Arm Strength- 4
Baserunner Speed- 4
Baserunner Steal Ability- 5
Baserunner Steal Frequency- 6
Wind- 3
Injury Frequency- 6

IL4T and authentic's Rookie Sliders and Settings
"Summer Ball Set"

User Settings

Gameplay

Batting & Baserunning

Hitting Difficulty- Rookie
Hitting Interface- Timing
Hitting View- Catcher
Bunting Interface- Classic
Guess Pitch- Off
Baserunning Interface- Default
Baserunning Decisions- Assist
Sliding Decisions- Assist
Runner Windows- Off
Controller Sliding- Off

Pitching

Pitching Difficulty- Rookie
Pitching Interface- Pulse Pitching/Classic
Pitching View- Catcher
Pitching Ball Marker- Off
Pitch Callout- Off
Pitch Confidence- On
Pitch Delay- Normal
API- Off

Fielding

Throwing Interface- Pure Analog
Throwing Meter- No Feedback
Throwing Difficulty- Rookie
Throwing Decision- Off
Throw Cancelling- On
Fielding Decision- Auto
Defensive Shift- Auto
One Button Dive/Jump- Off
Catch Region Indicator- Off
Catch Position Indicator- Off
Tag Up Indicator- Off
Rob Home Run Indicator- Off
Fielding View Offense- Medium
Fielding View Defense- Medium
Controller Fielding- Off

General

Strike Zone- Off
Swing/Pitch Info- Off
Balks- On
Warm Up Pitchers- Off
Umpire Balls and Strikes- Variable
Umpire Close Plays- On
Check Swing Appeals- On
Injuries- On
Ejections- On
Vibration- Off
Post Game Auto Save- On

PRESENTATION

Presentation Mode- Broadcast
Batter Walkup- On
HR Celebration Cam- Off
Foul Ball Camera- Off
Game Tips- Off
Tutorial Tips- Off
In-Game Ticker- Off

SLIDERS

Human Contact- 4
Human Power- 4
Human Timing- 3
Stride Difficulty- 5
Human Foul Frequency- 4
Human Solid Hits- 3
Human Starter Stamina- 6
Human Reliever Stamina- 4
Human Pitcher Control- 3
Human Pitcher Consistency- 3
CPU Contact- 6
CPU Power- 5
CPU Timing- 5
CPU Foul Frequency- 4
CPU Solid Hits- 4
CPU Starter Stamina- 6
CPU Reliever Stamina- 4
CPU Pitcher Control- 3
CPU Pitcher Consistency- 4
CPU Strike Frequency- 4
CPU Manager Hook- 5
CPU Pickoffs- 5
Pitch Speed- 5
Fielding Errors- 6
Throwing Errors- 6
Fielder Run Speed- 0
Fielder Reaction- 0
Fielder Arm Strength- 4
Baserunner Speed- 4
Baserunner Steal Ability- 5
Baserunner Steal Frequency- 6
Wind- 3
Injury Frequency- 6


Bobheads Slider Explanations

Last updated: 4/23/2012

Slider Definitions

------- Contact: Affects a batters ability to put the bat on the ball. Increasing ONLY this option will increase your overall batting average, as well as your extra-base hit and home run totals. Increasing ONLY this option will reduce foul ball percentages; you will make contact on more pitches, but your foul ball totals will NOT go up. This setting also affects your ability to check swings successfully, and affects bunting to some extent.

On the CPU side, increasing ONLY this slider will significantly decrease strikeouts and missed swings. Increasing ONLY this slider will slightly increase batting averages and home run totals

If too many of your outs are coming from strikeouts, or your overall offense is deficient, this is the option to change.

Your overall contact ability is also affected by the Timing and Solid Hits sliders, the pitch, and the batter's attributes. The slider also has slightly different effects depending on the interface being used:
- Timing Hitting: Contact affects how often the PCI will be in the right spot. A high Contact slider means the "dice roll" will be more in your favor, if you will, resulting in a generally higher level of contact.
- Analog Hitting: Same as Timing. Contact also affects your margin of error when taking a stride, meaning you'd increase the Contact slider to make the stride timing easier.
- Zone Hitting: Affects your chances of making contact on a pitch outside of the PCI, and slightly affects the contact you make in general. Does NOT have a significant effect on batting averages, but will affect the quality of contact nonetheless.

------- Power: This is pretty simple, affects how far, and how quickly, batted balls travel, nothing more, nothing less. Increasing ONLY this option will increase home runs, extra-base hits, and sacrifice flies. Increasing ONLY this option will increase overall batting averages.

If you are hitting too few, or too many, home runs, this is the option to change. Fielder Reaction is NOT automatically adjusted by this slider; that means increasing this slider generally reduces the amount of time fielders have to track and respond to balls (because they are traveling at a higher speed).

------- Timing: Affects a batters sensitivity to changes in pitch speed. If you are early or late in your swing, this option affects how much contact you will make on that swing, as well as where it goes. This works a lot like the Contact slider, just for time instead of location. This slider affects how big the "perfect timing" window is, and affects how much leeway you have on swinging late or early.

Increasing ONLY this option will reduce missed swings due to being early on a breaking ball, or late on a fastball, (or the reverse). Increasing ONLY this option will increase the number of balls hit directly up the middle. It will also increase batting averages.

If the game tells you that you are late/early too frequently, OR you are constantly hitting the ball off the end of the bat, OR getting jammed, due to poor timing, (or if this isn't happening enough) this is the option to change. If your pulled and opposite-field hits generally seem to be weak (but your hits up the middle are not), this is the option to change. For the AI, this setting also affects ability to recognize pitch speed, and thus, affects the number of missed swings per-game.

------- Stride Difficulty: This slider affects Analog users only. This slider affects the effect your stride has on your swing. This slider works similarly to the Timing slider, just in the reverse way. Increasing ONLY this slider will give you less leeway in timing your strides. Increasing ONLY this slider will decrease batting averages and home run totals, while slightly increasing strikeouts and missed swings.

------- Foul Frequency: Affects the ratio of Foul balls to Fair balls. This setting overlaps with the Timing setting, to some extent, because the higher this setting, the better your timing has to be to put the ball in play. This option does NOT affect strikeouts (except when bunting). Increasing ONLY this option will lead to a larger number of foul balls, but does NOT make you magically foul off pitches you weren't going to make contact on. Increasing ONLY this option will reduce outs on batted balls (eg: fly outs). Increasing ONLY this option will slightly increase batting averages.

On a swing with poor conctat, this slider is the difference between a foul ball and a pop up or ground out. On a swing that is early or late, this setting makes the difference between a ball down the line and a ball in foul territory. If too many balls are being put into play, and at-bats are too short, even when producing offensively, this is the option to change. If too many balls are being fouled off, to the point where the only fair balls are line drives or home runs, this is the option to change.

------- Solid Hits: Affects the ratio of well hit balls to poorly hit ones. definition of “good wood” (lol). This setting affects the ratio of hits to ground outs/fly outs. If you would make contact on a swing regardless, this setting makes the difference between a line drive (or home run) and an easy out. This setting directly affects batting averages. This setting does NOT affect the number of strikeouts, and will not substantially increase home run totals from non-home run hitters, such as Shane Victorino. Increasing ONLY this option will significantly increase batting averages and extra-base hit totals. If you are having trouble with your overall offensive production, or are producing too many hits/runs, this is the option to change.

A more in depth explanation: This slider defines the precision required for "superb" contact, versus "solid" contact, versus "okay" contact. With a lower Solid Hits setting, you will get "superb" contact far less frequently, which will substantially reduce your extra base hit totals, and slightly reduce home run totals. The Contact slider also has an effect on how well you connect with the ball.

------- Stamina: Self Explanatory. Affects the amount of energy consumed with each pitch. Increasing ONLY this option will increase the number of pitches a pitcher can safely and efficiently throw in a game. If pitchers tire too quickly, or throw too many complete games (do not confuse this with pitch count issues) this is the option to change.

------- Pitcher Control: Affects a pitcher's overall accuracy, and their ability to paint the corners/edges of the strike zone. Directly affects ball-to-strike ratios, as well as walk-to-out ratios. Directly affects the opposing batter's ability to make contact on a pitch, as well as the level of contact made. Increasing ONLY this option will reduce walks, pitch counts, and opposing batting averages. Increasing ONLY this option will slightly increase strikeouts. If a pitcher is hitting their spots on the black too frequently, or not able to paint the corners enough; or if a pitcher is just dominating hitters too much, regardless of pitch location, this is the option to change.

------- Pitcher Consistency: Affects the "success rate" of a pitch, regardless of location, IE: a pitcher's overall effectiveness. DOES affect accuracy, but this slider works very differently from Pitch Control (see below). This slider affects the frequency of a "failed" pitch. Such a failed pitch has a good chance of missing far from its intended location, and/or being hit well by the opposing batter.

This slider also affect's a pitcher's confidence, and that confidence's stability (ie how long it takes to lose your "groove"). In a nutshell, this slider affects the frequency of "bad" innings and "bad" games.

Increasing ONLY this slider will make pitchers less hittable overall, reducing opposing batting averages, and slightly increasing strikeouts. Increasing ONLY this slider will slightly increase the frequency of "special" performances by a pitcher, ie: no-hitters, shutouts, complete games etc... Increasing ONLY this slider will decrease walks and opponent run differentials. It will increase a pitcher's ability to perform in critical situations, thus reducing opposing averages with runners in scoring position. If your pitchers (especially relief pitchers), are not performing at the desired level, this is the option to change. If you aren't seeing enough offensive rallies, or pitchers are just too dominant, this is the option to change.

If you are still hazy on the difference between the two pitcher sliders, consider this: Lowering Pitch Control will turn Tom Glavine into Tom Glavine on a bad day. Pitch Control affects a pitcher's ability in terms of pitch location. A lower Pitch Control will lead to a higher distance offset in pitches that miss their location. This in turn will increase “close” walks, such as ones where a call could have gone either way, or a batter just took some really good pitches that were a bit out of the strike zone. It will slightly increase how hittable your pitches are.

Lowering Pitch Consistency will turn Tom Glavine into Oliver Perez. It affects a pitcher's ability in terms of pitch execution. A lower pitch consistency will lead to a higher number of pitches that significantly miss their location. The game description is pretty spot-on, this slider affects wild pitches and all of that stuff, too.

In summary, Pitch Consistency basically affects how frequently a pitch misses its target, while Pitch Control affects the average distance by which a pitch will miss. In basketball terms, Pitch Consistency affects your shooting percentage, while Pitch Control makes the difference between a shot that hits the rim, and an airball.

------- CPU Strike Frequency: Affects CPU Pitcher aggressiveness. Directly affects Ball to Strike ratios. Note the difference between the other two sliders: this slider does NOT affect accuracy, at all, ever. A decrease of this slider makes a pitcher less aggressive. Set this slider to 10, the pitcher will constantly try to throw strikes, regardless of location. At 4, the pitcher will attempt to throw pitches in optimal locations, including pitches on the black. At 0, the pitcher will constantly throw balls, hoping that you chase them. Again, this slider does NOT affect accuracy, and will NOT significantly affect walks.

Increasing ONLY this option will slightly reduce walks, especially intentional ones. Increasing ONLY this option will drastically reduce overall pitch counts.

------- CPU Manager Hook: Affects CPU's "patience" with its own pitching staff. Increasing ONLY this option will force CPU pitchers to be pulled sooner during rallies or game changing events. Increasing ONLY this option will make the CPU pull tired pitchers sooner. This slider affects you as a pitcher in Road to the Show.

------- CPU Pickoffs: Affects the number of attempted pickoffs and pitchouts by AI-controlled pitchers. Does NOT affect the success rate of a pickoff. Increasing ONLY this option will increase the number of pickoff throws attempted, and therefore, will slightly increase the number of outs on the bases.

------- Baserunner Steal Ability: Affects how good of a jump a base stealer gets (reaction time to a pitcher's delivery), as well as susceptibility to pickoffs. Increasing ONLY this option will increase the success rate of a pickoff, and decrease the success rate of a steal. Of course, speed and pitch speed are still a factor.

------- Wind: Affects the strength of the wind. This slider doesn't magically change how the wind affects the ball, it literally makes the wind stronger or weaker, like changing the strength setting on a ceiling fan. You can change the slider mid-game and see the effects. This slider effects home runs in varying ways, depending on the direction of the wind, and your luck.

MLB Averages for 2011 Season

Batting Average: .260
On-Base Percentage: .329
Slugging Percentage: .410
OPS: .739
Pitches Per Plate Appearance: 3.83

The following statistics are per game

Plate Appearances: 76.73
Runs: 9.01
Hits: 17.76
Doubles: 3.57
Triples: 0.37
Homeruns: 1.97
Strikeouts: 13.90
Walks: 6.64
Stolen Base Attempts: 1.67 (72% success)
Errors: 1.22

authentic 04-09-2012 06:31 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Also, I know live and I are both planning on playing every game of our 162 game franchises. We will be posting box scores for both of our franchises.

The sliders are in the vault now. The name is ILiveForThis/authentic with the description as www.operationsports.com. I couldn't fit everything in the lines.

Heroesandvillains 04-09-2012 06:59 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Just a word of caution...

Posting box scores is a recipe for never posting at all because they are a pain in the *** to fill out. :)

Okay, I'm kind of just kidding. Cool to see you two working together; two of my favorite OS'ers!

How about 10 game Franchise stat updates instead? I find them easier to read and they're more representative of how the sliders play out over time.

JMO.

Anyway, congratulations fellas.

authentic 04-09-2012 07:01 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by heroesandvillians (Post 2043551262)
Just a word of caution...

Posting box scores is a recipe for never posting at all because they are a pain in the *** to fill out. :)

Okay, I'm kind of just kidding. Cool to see you two working together; two of my favorite OS'ers!

How about 10 game Franchise stat updates instead? I find them easier to read and they're more representative of how the sliders play out over time.

JMO.

Anyway, congratulations fellas.

Dude, I know. Those box scores take forever. I might do a series box score instead. Every series I'll figure out the stats and post that instead. If I get into a crazy game or something I'll post it.

Should be interesting though. Live likes the Brewers and I'm using the Cubs so we'll see how it plays out in two different franchises.

DirkDiggler12 04-09-2012 07:29 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
If you guys are looking for other testers, I'm willing to post my box scores. I'm gonna work some OT for a couple hrs, but I should have a game or 2 in tonight.

authentic 04-09-2012 07:32 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by DirkDiggler12 (Post 2043551370)
If you guys are looking for other testers, I'm willing to post my box scores. I'm gonna work some OT for a couple hrs, but I should have a game or 2 in tonight.

Alright man, cool. Anyone is welcome to post box scores. It is encouraged. Looking forward to your results. A quick warning. It takes some time to get used to pitch speed at 10, but once you do, it's a sweet feeling. It makes the game so realistic and fun to hit. You can see pitches better and have some great AB's.

DirkDiggler12 04-09-2012 07:34 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I was just going over your sliders, and pitch speed at 10 def scared me. I guess I'll see how it goes.

authentic 04-09-2012 07:38 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by DirkDiggler12 (Post 2043551390)
I was just going over your sliders, and pitch speed at 10 def scared me. I guess I'll see how it goes.

Pitch speed at 10 will produce true pitch velocities. If you feel it's too fast, decreasing by 1 click takes off 1.5 mph. Playing on HOF/Legend adds 2-3 MPH than AS and below. So on AS, having pitch speed at 5 is like this- a 90 MPH fastball is 80 MPH in the game. On HOF and above, a 90 MPH fastball is 82-83 in the game.

DirkDiggler12 04-09-2012 07:53 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I just gave it a shot in an exhibition game. Wow... I dont think I'm good enough to play at HOF level yet. Pitch speed is a killer

authentic 04-09-2012 08:04 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by DirkDiggler12 (Post 2043551452)
I just gave it a shot in an exhibition game. Wow... I dont think I'm good enough to play at HOF level yet. Pitch speed is a killer

No big deal man. If you want, try lower the difficulty of hitting to All-Star.

ILiveForThis 04-09-2012 08:14 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I'm excited to see what everyone thinks of these. I know that many will be scared away from the pitch speed, but it's not as bad as people think. I believe it made me a better hitter, because it makes you go with your instinct at the plate, rather than second-guessing yourself all the time.

I may post smaller boxscore updates (just the extras, not the every hitter crap), but I will be giving updates after every game/series. I will also have team updates after every so many games (for my buddy, HOV :)) and always keeping you guys posted with any changes that may be needed.

Also, one more thing... this game is DAMN beautiful.

authentic 04-09-2012 08:18 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by ILiveForThis (Post 2043551525)
I'm excited to see what everyone thinks of these. I know that many will be scared away from the pitch speed, but it's not as bad as people think. I believe it made me a better hitter, because it makes you go with your instinct at the plate, rather than second-guessing yourself all the time.

I may post smaller boxscore updates (just the extras, not the every hitter crap), but I will be giving updates after every game/series. I will also have team updates after every so many games (for my buddy, HOV :)) and always keeping you guys posted with any changes that may be needed.

Also, one more thing... this game is DAMN beautiful.

Agreed my man. Especially with the settings we have got. The true sim engine and real life cut scenes really come to life and show how realistic this game is. I'm so glad you got me to switch to classic pitching and your pitching sliders really work good. The man behind the pitching sliders is live, for sure.

ZOMB13AUTOPILOT 04-09-2012 08:43 PM

I'll try these out at some point this week. Been trying to find a good set to start a franchise with but haven't quite found the right set yet. Pitch speed at 10 will be a huge jump over 3, which is what I usually play at but I'm definitely willing to give it a shot. And I'm a timing hitting guy and I usually pitch meter, but once again I'll give classic a shot as I have used it before and am comfortable with it. I'll update with box scores when I get to play a game with these. Thanks fellas.

ksi rankinjr 04-09-2012 08:52 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I've searched for how to properly pitch with classic. Can someone explain or send me a link to how this works? Thanks

Side Effect 04-09-2012 09:08 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I will have to try these out. I have also been using Timing and just started Classic this year. I also prefer broadcast pitching view, not catcher. I primarily use All-star difficulty. How big of a jump is it from all-star to hof and pitch speed at 10?

authentic 04-09-2012 09:11 PM

Quote:

Originally Posted by ksi rankinjr (Post 2043551663)
I've searched for how to properly pitch with classic. Can someone explain or send me a link to how this works? Thanks

Live can explain this the best. I'll leave this to him.


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authentic 04-09-2012 09:11 PM

Quote:

Originally Posted by Side Effect (Post 2043551733)
I will have to try these out. I have also been using Timing and just started Classic this year. I also prefer broadcast pitching view, not catcher. I primarily use All-star difficulty. How big of a jump is it from all-star to hof and pitch speed at 10?

Pitching isn't a huge jump. You can always keep hitting at all star of you struggle. Pitch speed takes time to get used to it, but you will get used to it.


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ILiveForThis 04-09-2012 09:34 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
For those asking, here is how Classic Pitching works.

There is two things you can do. Regular Effort or Max Effort. The only difference is that the max effort gives you more velocity with less control. Regular is the opposite. It obviously will effect your pitcher's fatigue differently. The max effort is indicated by the vibration. Usually a second of holding 'X' will activate Max Effort.

ILiveForThis 04-09-2012 09:36 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Another tip I forgot is, it may seem silly, but DON'T leave the ball over the plate. Even on high ball counts, try to stay on the edges. If you miss while trying to get one over, your more willing to leave a hanger that will get hit. Don't be afraid of walks, or you will pay a bigger price.

jacory12 04-09-2012 10:40 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Wow. These are surprisingly....great!

First game I played with these, I got rocked around with CC, giving up 3 runs in the first and then retiring like 12 straight. Next game, I pitched Josh Johnson with the Marlins and threw 8 strong giving up only 4 hits and 1 run, striking out 5, and walking 3.

Offense is fun now. If I sit fastball and get it, then I crush it (like in the pros). If I guess wrong, well then it's swing and miss. I was able to hammer Verlander but then Trevor Cahill of all people was able to shut me down through 5.

authentic 04-09-2012 11:02 PM

Quote:

Originally Posted by jacory12 (Post 2043552317)
Wow. These are surprisingly....great!

First game I played with these, I got rocked around with CC, giving up 3 runs in the first and then retiring like 12 straight. Next game, I pitched Josh Johnson with the Marlins and threw 8 strong giving up only 4 hits and 1 run, striking out 5, and walking 3.

Offense is fun now. If I sit fastball and get it, then I crush it (like in the pros). If I guess wrong, well then it's swing and miss. I was able to hammer Verlander but then Trevor Cahill of all people was able to shut me down through 5.

Glad they worked out for you. The good thing about these is that the good players stand out, but that doesn't mean they'll always be really good. Good stuff!


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authentic 04-10-2012 02:48 AM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I just got crushed by the Twins, 13-3 with Samardzija on the mound. Then I beat the Cardinals 6-3 with Garza. Crazy to see the difference from game to game with these. If you have to resort to your pen early you better make pitches or else it will be a long game. Wednesday can't get here early enough to finally get my Cubs franchise going.

ILiveForThis 04-10-2012 09:32 AM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I agree, the outcomes are so sporadic that it makes each game interesting.

One thing that you got me hooked on, authentic, is using the Warm Up Pitchers as Off. I know it takes away from the realism, but if you use it in the right way, it's just like having it on. It's very nice not to have to worry about warming up that long-reliever and just be able to put him into the game.

Had a 3-0 shutout going with Felix against the Royals yesterday, until they put together a 6-run 8th to beat me 6-3. Was just like, I couldn't hit my spots and my fastball started getting jumped.

authentic 04-10-2012 01:32 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by ILiveForThis (Post 2043553251)
I agree, the outcomes are so sporadic that it makes each game interesting.

One thing that you got me hooked on, authentic, is using the Warm Up Pitchers as Off. I know it takes away from the realism, but if you use it in the right way, it's just like having it on. It's very nice not to have to worry about warming up that long-reliever and just be able to put him into the game.

Had a 3-0 shutout going with Felix against the Royals yesterday, until they put together a 6-run 8th to beat me 6-3. Was just like, I couldn't hit my spots and my fastball started getting jumped.

I still warm up pitchers. I just don't like to do it before the game and when a reliever is put in. Those 8 pitches aren't shown on TV so I don't like it.

The Kid 24 04-10-2012 01:58 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Will these sliders still work playing on All-Star with Meter pitching and Pitch Speed at 3?

authentic 04-10-2012 01:59 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by The Kid 24 (Post 2043553991)
Will these sliders still work playing on All-Star with Meter pitching and Pitch Speed at 3?

To be honest we never tested with meter pitching. If you want to use meter pitching, I'd say it'd be the same as what we tested with pulse pitching, user control and consistency at 0. If you lower pitch speed you might hit better so you might have to lower power or contact a little.

authentic 04-10-2012 02:10 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Just lost 10-3 to the Brewers with the Cubs. Dang, whenever I have to turn to my lower end bullpen guys, I get lit. Game was 6-3 in the 8th and went to young Lendy Castillo and he got crushed.

hoosiers24 04-10-2012 03:58 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
cant seem to find your sliders in the vault? i sorted by most dl and percent but still nothin

authentic 04-10-2012 03:59 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by hoosiers24 (Post 2043554458)
cant seem to find your sliders in the vault? i sorted by most dl and percent but still nothin

My PSN that I uploaded the file with was L_authentic_i. Name of the file is ILiveForThis/authentic.

crains13 04-10-2012 04:29 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by authentic (Post 2043554030)
Just lost 10-3 to the Brewers with the Cubs. Dang, whenever I have to turn to my lower end bullpen guys, I get lit. Game was 6-3 in the 8th and went to young Lendy Castillo and he got crushed.

I'm trying your sliders out right now, with the change of Classic pitching switched to Analog pitching. So far they are pretty awesome. I will post the box score after my game is over.

authentic 04-10-2012 04:56 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by crains13 (Post 2043554564)
I'm trying your sliders out right now, with the change of Classic pitching switched to Analog pitching. So far they are pretty awesome. I will post the box score after my game is over.

Not sure how that will work, because we didn't test it. Let me know how it goes for sure!

crains13 04-10-2012 04:57 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by authentic (Post 2043554653)
Not sure how that will work, because we didn't test it. Let me know how it goes for sure!

So far its fine, but i will let you know the outcome of my first game.

crains13 04-10-2012 05:29 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by crains13 (Post 2043554662)
So far its fine, but i will let you know the outcome of my first game.

<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"><table class="osdyn" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead"><td colspan="13" align="center">Miami Marlins at Cincinnati Reds</td></tr><tr class="stathead"><td width="40%">Apr 10, 2012</td><td align="right" width="5%">1</td><td align="right" width="5%">2</td><td align="right" width="5%">3</td><td align="right" width="5%">4</td><td align="right" width="5%">5</td><td align="right" width="5%">6</td><td align="right" width="5%">7</td><td align="right" width="5%">8</td><td align="right" width="5%">9</td><td align="right" width="5%">R</td><td align="right" width="5%">H</td><td align="right" width="5%">E</td></tr><tr class="oddrow"><td>Miami ()</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td class="active" align="right">2</td><td align="right">7</td><td align="right">0</td></tr><tr class="oddrow"><td>Cincinnati ()</td><td align="right">0</td><td align="right">2</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">x</td><td class="active" align="right">4</td><td align="right">8</td><td align="right">0</td></tr><tr class="evenrow"><td colspan="13" align="center">W: M. Latos L: C. Zambrano S: S. Marshall</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead_alt"><td colspan="9" bgcolor="#0B7AC5">Miami Marlins</td></tr><tr class="stathead"><td width="41%">HITTERS</td><td align="right" width="7%">AB</td><td align="right" width="7%">R</td><td align="right" width="7%">H</td><td align="right" width="7%">RBI</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">AVG</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead_alt"><td colspan="9" bgcolor="#ED174F">Cincinnati Reds</td></tr><tr class="stathead"><td width="41%">HITTERS</td><td align="right" width="7%">AB</td><td align="right" width="7%">R</td><td align="right" width="7%">H</td><td align="right" width="7%">RBI</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">AVG</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead_alt"><td colspan="9" bgcolor="#0B7AC5">Miami Marlins</td></tr><tr class="stathead"><td width="41%">PITCHERS</td><td align="right" width="7%">IP</td><td align="right" width="7%">H</td><td align="right" width="7%">R</td><td align="right" width="7%">ER</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">ERA</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead_alt"><td colspan="9" bgcolor="#ED174F">Cincinnati Reds</td></tr><tr class="stathead"><td width="41%">PITCHERS</td><td align="right" width="7%">IP</td><td align="right" width="7%">H</td><td align="right" width="7%">R</td><td align="right" width="7%">ER</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">ERA</td></tr></tbody></table>

MIA- 1 2B, 1 HR, 3 BB, 9 K
CIN- 3 2B, 2 HR, 3 BB, 11 K

I was playing as the Reds in this game, Latos was dealing but it might be because the sliders weren't meant for Analog Pitcing, but overall this game played very nice, other than striking out 11 times. I will have to get use to the pitch speed at 10, which I really like btw, its so realistic. I had some very nice hits with these as well; including a double by Latos in the 2nd inning. I'm going to play some more games later on. I'm really liking these sliders guys!!

authentic 04-10-2012 05:33 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by crains13 (Post 2043554771)
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="13">Miami Marlins at Cincinnati Reds</td></tr><tr class="stathead"><td width="40%">Apr 10, 2012</td><td align="right" width="5%">1</td><td align="right" width="5%">2</td><td align="right" width="5%">3</td><td align="right" width="5%">4</td><td align="right" width="5%">5</td><td align="right" width="5%">6</td><td align="right" width="5%">7</td><td align="right" width="5%">8</td><td align="right" width="5%">9</td><td align="right" width="5%">R</td><td align="right" width="5%">H</td><td align="right" width="5%">E</td></tr><tr class="oddrow"><td>Miami ()</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right" class="active">2</td><td align="right">7</td><td align="right">0</td></tr><tr class="oddrow"><td>Cincinnati ()</td><td align="right">0</td><td align="right">2</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">x</td><td align="right" class="active">4</td><td align="right">8</td><td align="right">0</td></tr><tr class="evenrow"><td align="center" colspan="13"><b>W:</b> M. Latos <b>L:</b> C. Zambrano <b>S:</b> S. Marshall</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead_alt"><td bgcolor="#0B7AC5" colspan="9"><span style="color:#FFFFFF">Miami Marlins</span></td></tr><tr class="stathead"><td width="41%">HITTERS</td><td align="right" width="7%">AB</td><td align="right" width="7%">R</td><td align="right" width="7%">H</td><td align="right" width="7%">RBI</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">AVG</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead_alt"><td bgcolor="#ED174F" colspan="9"><span style="color:#FFFFFF">Cincinnati Reds</span></td></tr><tr class="stathead"><td width="41%">HITTERS</td><td align="right" width="7%">AB</td><td align="right" width="7%">R</td><td align="right" width="7%">H</td><td align="right" width="7%">RBI</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">AVG</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead_alt"><td bgcolor="#0B7AC5" colspan="9"><span style="color:#FFFFFF">Miami Marlins</span></td></tr><tr class="stathead"><td width="41%">PITCHERS</td><td align="right" width="7%">IP</td><td align="right" width="7%">H</td><td align="right" width="7%">R</td><td align="right" width="7%">ER</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">ERA</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead_alt"><td bgcolor="#ED174F" colspan="9"><span style="color:#FFFFFF">Cincinnati Reds</span></td></tr><tr class="stathead"><td width="41%">PITCHERS</td><td align="right" width="7%">IP</td><td align="right" width="7%">H</td><td align="right" width="7%">R</td><td align="right" width="7%">ER</td><td align="right" width="7%">BB</td><td align="right" width="7%">SO</td><td align="right" width="7%">HR</td><td align="right" width="10%">ERA</td></tr></table></body></html>

MIA- 1 2B, 1 HR, 3 BB, 9 K
CIN- 3 2B, 2 HR, 3 BB, 11 K

Looks good, but how did it play for you? Thanks for sharing the stats, they're spot on.

authentic 04-10-2012 05:34 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by crains13 (Post 2043554771)
I was playing as the Reds in this game, Latos was dealing but it might be because the sliders weren't meant for Analog Pitcing, but overall this game played very nice, other than striking out 11 times. I will have to get use to the pitch speed at 10, which I really like btw, its so realistic. I had some very nice hits with these as well; including a double by Latos in the 2nd inning. I'm going to play some more games later on. I'm really liking these sliders guys!!

Awesome! Pitch speed takes some time, but you will get used to it. Just takes some games to get the hang of it.

crains13 04-10-2012 05:35 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by authentic (Post 2043554789)
Looks good, but how did it play for you? Thanks for sharing the stats, they're spot on.

Haha sorry i accidental posted the box score without a little input. Its there now.

authentic 04-10-2012 06:22 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Live has asked me what I think about power numbers for the CPU. What is your guys take? Are you seeing too many HR's or too much power from the CPU?

ILiveForThis 04-10-2012 06:42 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by authentic (Post 2043554969)
Live has asked me what I think about power numbers for the CPU. What is your guys take? Are you seeing too many HR's or too much power from the CPU?

I just feel as if I see too many deep-fly balls, and alot of the time, they result in homeruns. Maybe it's just me throwing meat, but I see it a majority of the time. And it's not a major problem, I just see alot of the CPU's runs coming off of HR's. We could drop Solid Hits to consolidate the problem, but I feel that will lower our doubles, triples, etc. This isn't a hard hit ball problem, it's a hard hit fly ball problem.

authentic 04-10-2012 06:48 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
Quote:

Originally Posted by ILiveForThis (Post 2043555030)
I just feel as if I see too many deep-fly balls, and alot of the time, they result in homeruns. Maybe it's just me throwing meat, but I see it a majority of the time. And it's not a major problem, I just see alot of the CPU's runs coming off of HR's. We could drop Solid Hits to consolidate the problem, but I feel that will lower our doubles, triples, etc. This isn't a hard hit ball problem, it's a hard hit fly ball problem.

Yeah, agreed. I have noticed one thing. When I pitch with a very good groundball pitcher, with a high HR/9 rating, I seem to give up less homeruns. When I pitch with someone with a low HR/9 rating and am not hitting spots, I tend to give up some deep fly balls. To test this further, maybe use a great ground ball pitcher, a really good sinker ball pitcher, and see what happens. Then take someone who gives up a lot of homeruns, say someone like Bronson Arroyo and see what happens. Matt Cain would be great for a guy who barely gives up homeruns.

ILiveForThis 04-10-2012 07:44 PM

Re: ILiveForThis and authentic's MLB Simulation Slider Project 2012
 
I'll look more into it. Like I said, maybe its me missing my spots. But, I want that to result in a double/triple sometimes, not always a long ball.


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