Tweaking the Gameplay of NCAA Football 13 (IGN)
The crew over at IGN do a nice job of clumping yesterday's information into a short, quick article. They also made a pretty sweet graphic to get all the info out, too. Quote:
Read More - Tweaking the Gameplay of NCAA Football 13 (IGN) |
I am an offline Dynasty player. After the second patch I just quit playing due to gameplay frustrations. The two features i care about the most were Coaching Carousel and Custom Playbooks; both which directly relate to Dynasty. Since I quit the game so early I never got a chance to dive into Dynasty Mode and thus play around with those two features.
A question to anyone and everyone: How effective was Coaching Carousel and Custom Playbooks after all of the tune-ups and patches? Also, did they ever fix the rosters where 20 years into your Dyansty there were not 8 qb's on the roster and one position playing another position (qb's playing mlb)? In general, was Dynasty Mode playable after all of the patches and tune-ups? I read on this site how both of those features were flawed but did not know if they were fixed post-patch. Everyone's opinion would be greatly appreciated. Thanks. |
No everything was still so screwed up by the end. They never did fix the tendency bug.
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Re: Tweaking the Gameplay of NCAA Football 13 (IGN)
I'm encouraged to see a lot of the right things have been addressed. I think we will still need to see proof that it works in July before we buy back into this. |
Re: Tweaking the Gameplay of NCAA Football 13 (IGN)
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but coaching carousel was something i looked fwd to. like really fwd to. it's an absolute great idea in theory. but it didn't translate. basically if you were a good coord you could get a head job anywhere if you waited for that job to open (and it was too easy to get your dream job/alma mater). but if you took a head coach job and wanted to move to another prestigious head coach job it was damn near impossible. look at real life. Meyer went from UF to Ohio state. that would never happen in the game unless you were 6 star at UF and OSU dropped to like a two star. also i hated the respnses i got from people here who said "well your prestige was too high no one thought they could get you." which didn't stop a 1 star FAU from offering me their OC job every season! :brickwall it made no sense. the logic for offers were way off even after patches imo. i hope they tweak the heck out of this. as coaching carousel has the potential to be one of my favorite features but they didn't get it right and it made me stop playing early and i'm pretty pro EA. i play this game almost year round in the past and i love offline dynasty and to job hop. but b/c of CC, i think i had my fill by october and i bought madden. i usually don't even think about buying madden until xmas time. |
I really do appreciate the outward appearance that Tiburon and EAS are 'trying'. Increasing the size of the development team and the financial commitment that means to the series is meaningful to this guy at least.
I do enjoy watching and reading about various tangible improvements to on field gameplay elements as well, especially after the first batch of promoted information about NCAA 13 was graphical, stadium and cheerleader stuff. Let's say I'm a bit more relieved to hear about gameplay improvements. What I still don't see addressed yet that [IMHO] is an extremely serious issue to the NCAA franchise is a commitment to quality. For NCAA 12 to have been released in the state it was is a slap in the face to my commitment [and any and all other's commitment] to support this franchise with my [/our] hard earned bucks. How about a verbal commitment to releasing a not only on time but quality product that won't be in need of update(s) in order just to play on the box advertised features on release day. |
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Communication between the devs and the consumer has been an epic failure up to this point. I imagine it continues down the same path.
The lack of explanation and support post release is a huge problem. I'm waiting a while on this one. |
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