NBA 2k13 Rosters
Here is my Opening Day Roster with Vannwolkhawk's Playbook Edits. All Ratings, Tendencies, Assigned Plays, Hot Spots and Coaching Profiles have been updated. I also plan on releasing a Trading Deadline Roster and a Playoff Roster. Enjoy!
Information for Roster Makers Ratings/Tendencies Spreadsheet (.ods) - https://docs.google.com/open?id=0Bxj...HhaQjk1YmhIMmc Ratings/Tendencies Spreadsheet (.xls) - https://docs.google.com/open?id=0Bxj...HVuVlBhUW52WWc Draft Class Editing Guide:https://docs.google.com/spreadsheet/...khwUVl5eEFkTmc Rating and Tendency Editing Guide:https://docs.google.com/document/d/1...Ps4LNx_IE/edit Coaching Profile Edits:https://docs.google.com/spreadsheet/...ENGU0ZkUS1Eamc Spreadsheet matching player ID's with names from original roster:https://docs.google.com/open?id=0Bxj...kZfcGxEWGs0QWM Files to Download Opening Day Roster File With Injuries:https://docs.google.com/open?id=0Bxj...nZyc01Vb1loYVk Opening Day Roster File With No Inuries:https://docs.google.com/open?id=0Bxj...HpPQ1FVX0VBX2c Cyberfaces:https://docs.google.com/open?id=0Bxj...UZOa0FwcmtVNDQ Kyrius' Global with DRose Hexpad: Download! V2.6 --> http://www.mediafire.com/?1bkbd2s4ah3wfn6<-- V2.6 (THIS CONTAINS THE D ROSE HEXPAD) Kyrius' Global with Striped Sox: Download! V2.6 --> http://www.mediafire.com/?6wl34pndhn4lv9d<-- V2.6 (THIS CONTAINS THE STRIPED LONG SOCKS) Install the .ROS file in: C:\Users\YourName\AppData\Roaming\2K Sports\NBA 2K13 Note: You must set Windows to display Hidden Folders Install the Cyberfaces and Global in: C:\Program Files (x86)\2K Sports\NBA 2K13 Notes: You must Un-Zip the file before placing them in this folder. Also, click Yes when asked to overwrite files. Big shout outs to: - Poster for helping to edit the teams - Leftos for developing the editor that made it possible to get this done so quickly - Advanced for helping with the contract edits and Signature Moves - The Awesome* and Babyface from NLSC for the Cyberfaces - Kyrius for editing the accessories in my roster to match his global - Mattan for editing the colors of accessories - Vannwolfhawk for his extensive work on playbooks These are the future editing plans for the roster: 1. Possibly create draft classes. 2. Edit Hot Spots 3. Edit Hot Zones 4. Edit Accessory Colors New Players and Coaches Added:
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Here are the "Old" sliders that I use for this roster file.
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Re: NBA 2k13 Rosters
Assuming the rating/tendency scales haven't changed in the sim-engine, here is a guide for editing those sections of the roster.
https://docs.google.com/document/d/1...Ps4LNx_IE/edit |
Re: NBA 2k13 Rosters
slimm, your rosters were nice last year, so glad to see you back. Not a lot of PC roster makers. I went from being a big NBA fan to a casual one now, but I could try to help if I knew what to do.
I have been reading alot of Leftos posts about the great tools and information he is finding. At the moment, alot of it is over my head, but can that be on any help to craft a great realistic PC roster? I'll read over your files, and see if ti makes sense to me. Time can be limited with a family and work responsibilities, but I can help when possible. :) |
Re: NBA 2k13 Rosters
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Re: NBA 2k13 Rosters
Man i cant wait to see this..finally
VC/2k sports fan |
Re: NBA 2k13 Rosters
slimm44, since you're a PC roster maker and I really appreciate your work, I'd love to help you. Give me everything that you'd like to see editable ASAP in the Roster Editor, and I promise to do my best to implement it, since I really want an Association-ready roster to finally take a break from modding and begin actually playing the game.
I've already asked and got the research on Ratings, Tendencies, Hot Zones, Hot Spots and Animations so I should be implementing those soon. Signature Skills and current rosters as well as the FA pool are done. What else takes a lot of time to edit in-game or isn't editable in-game and you believe is imperative to finishing your work as fast as possible? |
Re: NBA 2k13 Rosters
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Mainly, the things you mentioned and have already implemented. Activating hidden players on the disk, editing Ratings/Tendencies/Hot Zones/Hot Spots/Sig Skills. I don't usually touch accessories but appreciate those who do. If somebody could help with those, it would be great. Have you found where the Playbooks are in the roster file? That's the only other thing I can think of off right now, but I've also only been awake for about 20 minutes. Leftos, once things get straightened out this year, the game is absolutely awesome. The animations, the AI, all of it. It's a shame the 2k insider does such a shoddy job. He's making the devs look bad this year when they've actually done a GREAT job. When the players and ratings are set correctly, this is easily the best 2k I've every played. As soon as you get this program to where it can edit the things both you and I have mentioned, I can have a roster available in very little time. I have a spreadsheet with all teams/players from 2k12 that I exported with REDitor. All rating/tendency scales are the same as last year so it's just basic data entry with no calculations to do whatsoever. With no external editing program, it takes 30-45 minutes to edit one team fully. I've got a few teams edited in a file now but I'm not going to edit like crazy until your program is done. I did that last year and was burnt out by Christmas. However, once your program is done, I'm on it. This game is bananas. |
Re: NBA 2k13 Rosters
Here are stats from a CPU game I just ran between the Clips and Warriors using my ratings/tendencies/coaching sliders/sliders and a generically edited playbook with workable plays I'm using until Vannwolfhawk is done with his testing.
A few things I've found so far: 1. The Call Plays slider under Coaching Profiles is backwards. 0 makes it calls plays sooner in the playclock and more often while setting it at 100 takes literally twice as much time to call plays and directly leads to crazy-forced fastbreak opportunities that look ridiculous. 2. The AI is coded to be aggressive this year. Even with all editable attack the basket/drive the line sliders/tendencies at 0 this year, the CPU will still attack. GSW @ LAC Team Stats GSW @ LAC Points 89-105 FG% 35-74 (47%) - 44-79 (55%) 3PT% 2-9 (22%) - 5-9 (55%) FT% 17-19 (89%) - 12-16 (75%) Dunks 4-7 Fast Break Points 10-24 PIP 42-46 2nd Chance PTS 4-10 Bench Points 25-32 Assists 17-22 Offensive Rebounds 4-6 Defensive Rebounds 29-34 Steals 2-6 Blocks 2-4 Turnovers 11-7 Team Fouls 11-13 Player Stats Billups 34 Min, 19 PTS, 2 REB, 5 AST, 2 STL Paul 38 Min, 18 PTS, 2 REB, 8 AST, 1 STL Griffin 35 Min, 17PTS, 9 REB, 1 AST, 2 BLK Crawford 20 MIN, 12 PTS, 3 REB Hill 18 MIN, 10 PTS, 4 REB, 1 AST, 1BLK Odom 26 MIN, 10 PTS, 1 REB, 1 STL Butler 36 MIN, 10 PTS, 9 REB, 2 AST, 1 STL Jordan 26 MIN, 9 PTS, 9 REB, 1 STL, 1 BLK Curry 34 Min, 18 PTS, 6 AST, 1 STL Lee 34 Min, 16 PTS, 6 REB, 3 AST Landry 17 MIN, 13 PTS, 4 REB, 1AST Bogut 32 MIN, 12 PTS, 8 REB, 1 AST, 2 BLK Barnes 30 MIN, 10 PTS, 6 REB Thompson 34 MIN, 8 PTS, 2 AST Pro difficulty Real% on both shot types Game Speed 65 FT Difficulty 55 Sliders - Anything not mentioned is 50 Inside Shot 47 Close Shot 48 Mid Range 52 3PT 50 Layup 48 Pass Accuracy 43 Contact Shot 43 Driving Contact 100 Inside Shot Contact 100 Fatigue Rate 57 Take Close Shot 0 Take Mid Range 65 Take 3PT 80 Post Shots 100 Attack Basket 0 Look for Post players 100 Play Passing Lanes 100 Contest Shots 75 Backdoor Cuts 100 Over the Back 100 Charging 100 Blocking 75 Reaching 75 Shooting 100 My controller broke recently so I haven't tested these sliders in HUM vs. CPU games. They work VERY well in CPU games, though. Coaching Profiles Settings LAC Tempo 75 Defensive Pressure 50 Help D 75 Fast Break 75 Crash Glass 0 Run Plays 0 Double Teams 25 Zone Usage 0 Bench Depth 50 Take Inside Shots 0 ----I may edit the shot location tendencies later. Close Shots 0 Mid Range 0 3PT 0 Look for Post 75 GSW Tempo 75 Pressure 25 Help D 50 Fast Break 50 Crash 0 Run Plays 0 Double Teams 50 Bench Depth 50 Inside Shots 0 Close 0 Mid Range 0 3PT 0 Attack 0 Look for Post 50 Alley Oops 50 |
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