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-   -   NHL 13 Tuner 1.03 Available, Details Included (/forums/showthread.php?t=579580)

jyoung 09-21-2012 09:13 PM

NHL 13 Tuner 1.03 Available, Details Included
 

Another NHL 13 tuner update has been released (1.03), details below.

Name: Tuner 1.03

Date: 09/21/2012

Notes:

EASHL Only
  • Increased AI goalie glove and stick high ratings
  • Slightly lowered wrist shot accuracy
  • Increased AI goalie rebound control
  • Decreased AI ability to make long stretch passes when Users were calling for a pass.
BAP

Reverted the previous tuner change that fixed the issue where players were only starting their BAP shift at a faceoff since it raised the chance of a crash. We are continuing to look for an alternate fix for how to allow Users to start shifts mid play.

tofubrain2 09-21-2012 09:24 PM

Re: Tuner 1.03 is out
 
still no penalties being addressed?

Flyermania 09-21-2012 11:28 PM

Re: Tuner 1.03 is out
 
Amazing that the most glaring need has not been addressed....penalties.

savoie2006 09-21-2012 11:32 PM

Re: Tuner 1.03 is out
 
Haha, sorry but the most glaring issues with this game are clearly online and in HUT. Yeah penalties are the biggest Offline issue, but as expected EA is gonna fix where they want people the most first.

Taku 09-21-2012 11:50 PM

Re: Tuner 1.03 is out
 
There's propably 27 other things they have tuned but "forgot" to mention it. Good to see they reverted the terrible 1.02 tuner.

SA1NT401 09-22-2012 12:04 AM

Pointless for offline then...

gator3guy 09-22-2012 01:16 AM

Re: Tuner 1.03 is out
 
How are we supposed to score on ai goalies now?

bukktown 09-22-2012 01:19 AM

Re: Tuner 1.03 is out
 
Quote:

Originally Posted by jyoung (Post 2044204766)
Name: Tuner 1.03

Date: 09/21/2012

Notes:

EASHL Only
Increased AI goalie glove and stick high ratings

Slightly lowered wrist shot accuracy

Increased AI goalie rebound control

Decreased AI ability to make long stretch passes when Users were calling for a pass.

BAP

Reverted the previous tuner change that fixed the issue where players were only starting their BAP shift at a faceoff since it raised the chance of a crash. We are continuing to look for an alternate fix for how to allow Users to start shifts mid play.

I hope they modify those first 3 things in online vs play at some point too


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