[Tool] NBA 2K13 Roster Editor
NBA 2K13 Roster Editor
by Lefteris "Leftos" Aslanoglou Quick Notes I'll be trying to automate and program any roster hex edits we discover before REDitor comes out. Make note that Player ID isn't the same as CFID or any other ID. The Player ID just denotes the position of the player in the player table of the roster. Any hex edits that you discover and you want me to implement, post here. Features
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How pasting works for the Players tab Read the included PDF. FAQ & Lesser Known Features Video Tutorial https://vimeo.com/52282734 Credits
NBA 2K13 Roster Editor Source Code Repository & Open Wiki https://bitbucket.org/leftos/nba-2k13-roster-editor Donate and support my work If you enjoy using my tools and want to show your appreciation, all you have to do is say a hello and a thank you in a reply here. If, however, you want to show a little more appreciation, you can always consider making a small donation towards my everyday and studies expenses. Any donation, no matter the amount, will give me even greater incentive to develop these tools and helping the community. Click here to donate! |
Re: [Tool] Roster "Editor"
v0.2 released!
You can now save the changes to each player. XBOX360 modders: This should work fine for you, as long as you know the byte and bit offset of the first signature skill of the first player in the roster. Recalculate CRC on Save may or may not apply to you, I haven't modded any X360 files so I don't know. On PC, the first 4 bytes are always the CRC32 of the rest of the file, so the tool offers this option. If it's different on X360, just uncheck it. A message to everyone: I'm asking everyone to go ahead and download the tool, assign something crazy to a specific Player ID (like assign Posterizer to all 5 signature skills), save the player, load the roster in-game, find the player that has the crazy signature skills you applied, and come back here and reply with the Player ID you edited and the name of the player that actually got edited. (Well, don't post just one player, do a bunch of them first. ) That way, we can build a basic database of the players currently in the game, and their IDs. If the database gets full enough, I'll add the names to the tool, so that you'll be able to select a player by name, and not just enter their ID. |
Re: [Tool] Roster "Editor"
Historically speaking based off REditor, the player ID order is the same as the default ROTATION order for each team. To find the correct order, go to "RESET ROSTER" and the go to "ROTATIONS" in the "MANAGE ROSTER" screen. The players should be in that exact order.
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Re: [Tool] Roster "Editor"
Wow, interesting information there. I'll have to see if it's like this again this year. You were correct about the first 5 players you gave me, so it should be true.
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Re: [Tool] Roster "Editor"
Yeap, you're right Hyperballer21. They do follow the rotations and team order. Now it's just a matter of compiling a list.
The interesting part though must be after the known rotations. |
Re: [Tool] Roster "Editor"
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1) Current Teams - by rotation order 2) Special/Hidden Teams - by rotation order 3) Classic Teams - by rotation order (Celeb team, VC teams, USA Teams, etc) 4) Bunch of CAT slots - by entry order 5) Bunch of CAP slots - by entry order 6) Default Free Agents - by ABC order (last, first) 7) HIDDEN Free Agents - by ABC order (last, first) 8) Hidden Rookies - by draft order |
Re: [Tool] Roster "Editor"
I just wanted to note, yes I mess around with hex...but I'm nowhere close to how you guys grasp it LOL.
I like most of y'all post.... because I can appreciate progress. Awesome!!!!!:freddy: |
Re: [Tool] Roster "Editor"
@Leftos,
Try doing this as well: Since you found the player codes, compare Jrue Holiday's bytes between him being on the Sixers and him being released to free agency. I think this could help you find the free agents as well as the hidden players. |
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