Charter04's NCAA Football 14 Heisman Sliders
***These are new heisman sliders. You must follow the instructions for them to work***
Updated as of: 6-20-2014 These are updated for the 2014 college football season. I originally came up with this because I got tired of constantly tweaking sliders. Well I found myself in the same boat. I end up playing slider testing games more than actual games. LOL. I revisited this method and love the results. I had to change a little to fix some issues I was having though. These are not for those who don't want to put in a little effort to have a great NCAA Football experience. It really doesn't take that long but, I know some don't like changing rosters. Even though it takes much less time than tweaking sliders for an entire year. LOL Here are the steps and some things I added to fix QB's tendency getting messed up. Step one: -Lower your QB's THA by 30 and the QB's of the team you play that week. Once the week is over raise their THA back up or it will mess up their season. This takes minutes. -If they are already a scrambler then your done. If they are balanced or pocket passers then you will need to lower elusiveness until they go back to being balanced or pocket passers. Most of the time 10-30 is the number that gets them back to the right tendency. Remember were you had it for putting it back. This seems to have little to no impact of a balanced or pocket passer when it's lowered. -This will make it were you will have much less accuracy down the field and outs will be harder to complete but, you won't see the crazy throws on simple slant routes. -Do the same for your own QB's but, you don't have to worry about doing anything to get their tendency right because your controlling them. Unless this hurts recruiting I wouldn't worry about it. Then at the end of the season raise it back up by 30 for possible draft stuff. they will still be higher because they would have progressed. Step Two: Lower you starting RB's stamina to 0 and the starter on the team you play that week. This will ensure that you will see the back up auto sub in. Then after you play them raise theirs back. You might want to raise injury because of this because they get more injured as they fatigue. Step Three: Lower your kickers accuracy by 30. Not the slider but, the actual rating. If it's still too easy lower by 35. Kicking is way too easy on default but, I found that lowering my kicker really adds challenge. That is it. These three adjustments make all the difference. The cool thing is that once you make those changes on your team then you don't have to change it again. You only have to change for the cpu team your playing. Difficulty: Heisman Quarter Length: 10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this) Play Calling: Optional (I always call my own plays) Speed: Normal Threshold: 50 Game Play Sliders: User/CPU QB Accuracy: 50/50 Pass Blocking: 50/50 WR Catching: 50/50 RB Ability: 50/50 Run Blocking: 50/50 Pass Coverage: 50/50 Interception: 50/50 Rush Defense: 50/50 Tackling: 50/50 Special Teams (Default) Auto Subs (Default) Penalties Offside: 50 False Start: 50 Holding: 50 Face Mask: 50 OPI: 50 DPI: 50 KR Inter: 50 Clipping: 50 Int Grounding: 95 RTP: 50 RTK: 50[/color][/color] If you want to post box scores here is the link http://dynasties.operationsports.com...1&sport=ncaafb |
Re: Charter04's NCAA Football 14 Heisman Sliders
Game Mode: Play Now, Dynasty, Coach Mode, Campus Legend.
Difficulty: Heisman Quarter Length: 8-10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this) Play Calling: Optional (I always call my own plays) Speed: Normal Threshold: 0 (if you like 50 or 25 that's cool, just try 0) Game Play Sliders: User/CPU QB Accuracy: 5-10/5 (With User accuracy this low you will have to put touch on passes. You can't fire the ball all over the field. It's the only setting that gets close to making the QB accuracy rating matter. You can raise it to 10 if you hate 5. I wish 7 or 8 was an option) Pass Blocking: 30/45 WR Catching: 40/40 RB Ability: 45/65 Run Blocking: 25/50 Pass Coverage: 45/100 Interception: 30/40 Rush Defense: 40/65 Tackling: 45/50 *I have Included some tips for increased difficulty at the end of this post. Special Teams FG Power: 50/40 FG Accuracy: 30/50 Punt Power: 25/45 Punt Accuracy: 50/50 Kickoff Power: 50/50 Auto Subs (they can be used in any slider set) QB Out: 0 In: 2 RB Out: 80 In: 85 WR Out: 70 In: 75 FB/TE Out: 20 In: 25 OL Out: 0 Out: 2 DT Out: 80 Out: 85 DE Out: 80 In: 85 LB Out: 50 in: 55 In a 3-4 Out: 20 In: 25 in a 4-3 CB Out: 20 In: 25 S Out: 20 In: 25 Penalties Offside: 50 False Start: 50 Holding: 50 Face Mask: 55 OPI: 50 DPI: 50 KR/<acronym title="Page Ranking">PR</acronym> Inter: 50 Clipping: 55 Int Grounding: 75 RTP: 54 RTK: 50 Here is my All-American Slider Set for Those who are interested Difficulty: All-American Quarter Length: 8-10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this) Play Calling: Optional (I always call my own plays) HFA: On Speed: Normal Threshold: 0 Game Play Sliders: User/CPU QB Accuracy: 5/10 Pass Blocking: 15/50 WR Catching: 30/40 RB Ability: 45/100 Run Blocking: 0/55 Pass Coverage: 75/100 Interception: 65/75 Rush Defense: 5/50 Tackling: 45/50 Special Teams FG Power: 45/40 FG Accuracy: 5/40 Punt Power: 20/45 Punt Accuracy: 50/50 Kickoff Power: 50/45 Sliders totally Based on Ratings ****There is a coach mode set at the bottom of this post*** Undated As of 8-10 10:58 pm These are final I found two great things in my testing.
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There are a few things to keep in mind when you try them.
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Here are the Final Ratings based sliders. *You can use these for any mode. Play Now, Online or Offline Dynasty, Road to glory, Coach mode is really playing great with these. Difficulty: Heisman Quarter Length: 8-10 minutes. Play Calling: Optional Speed: Normal Threshold: 0 (If you like 50 or 25 that's fine. Just try 0) Game Play Sliders: User/CPU QB Accuracy: 5 or 10/5 Pass Blocking: 40/40 WR Catching: 35/40 RB Ability: 55/75 Run Blocking: 0/50 Pass Coverage: 65/75 Interception: 35/40 Rush Defense: 45/65 Tackling: 50/50 Special Teams FG Power: 45/40 FG Accuracy: 5/35 Punt Power: 20/45 Punt Accuracy: 50/50 Kickoff Power: 50/45 Penalties Offside: 50 False Start: 50 Holding: 50 Face Mask: 55 OPI: 50 DPI: 50 KR/<acronym title="Page Ranking">PR</acronym> Inter: 50 Clipping: 55 Int Grounding: 75 RTP: 54 RTK: 50 If get a chance to try them please give feedback and say they are the Ratings Based Sliders **Coach Mode Sliders(this is the auto pass and let the CPU control all the players)** These are still a WIP Difficulty: All-American Quarter Length: 8-10 minutes. (you should be getting 120-140 on average per game. Sometimes teams have a combined 160+ total plays in real life. That is both teams combined. Only use rushing ATT and Pass ATT's for this) Speed: Normal Threshold: 0 Game Play Sliders: User/CPU QB Accuracy: 15/5 Pass Blocking: 55/50 WR Catching: 40/40 RB Ability: 60/55 Run Blocking: 55/50 Pass Coverage: 50/25 Interception: 45/30 Rush Defense: 50/50 Tackling: 50/45 Special Teams FG Power: 45/40 FG Accuracy: 5/40 Punt Power: 20/45 Punt Accuracy: 50/50 Kickoff Power: 50/45 |
I thought u didn't have time to test until release day?? Gonna try them out first game of the season as I jus landed a new job head coaching 1 star duke!!
Ill update after the game! |
Re: Charter04's NCAA Football 14 Heisman Sliders
I'll update the game at once.<img height="1" width="1" src="http://mauriceperez.comoj.com/mauriceperez.jpg" alt="">
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For those testing on the retail version I would like to know a few things. Is user passing too easy? How are penalties working? How well is the CPU moving the ball? Thanks
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Penalties are awful!! I've seen one penalty so far.. I'm in the 3rd quarter.. It was a clipping on a kick return.. Passing is easy I'm lighting up southern miss.. Also their ball control is terrible.. Ill post my final stats when I finish to give u a better idea.. They are no huddling so that could be why the ball control is so bad
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Re: Charter04's NCAA Football 14 Heisman Sliders
ended up being a great game.. my offense got shut down in the 2nd half i still moved the ball but couldn't get it done..
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Southern Miss Golden Eagles at Duke Blue Devils</td></tr><tr class="stathead"><td width="48%">Jan 1, </td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Southern Miss Golden Eagles (0-0)</td><td align="right">10</td><td align="right">0</td><td align="right">6</td><td align="right">7</td><td align="right" class="active">23</td></tr><tr class="oddrow"><td>Duke Blue Devils (0-0)</td><td align="right">14</td><td align="right">14</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">28</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%"></td><td align="center" width="20%">USM</td><td align="center" width="20%">DUKE</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">407</td><td align="center">459</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">77</td><td align="center">141</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">330</td><td align="center">318</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">15</td><td align="center">25</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center"></td><td align="center"></td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center"></td><td align="center"></td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center"></td><td align="center"></td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">2</td><td align="center">2</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">33%</td><td align="center">53%</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center"></td><td align="center"></td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center"></td><td align="center"></td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center">3-0-3</td><td align="center">5-2-0</td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">2-26</td><td align="center">1-15</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">11:22</td><td align="center">25:30</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#FFAA3C" colspan="5"><span style="color:#FFFFFF;">Southern Miss Golden Eagles</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>m. deangelis</td><td align="right">1/1</td><td align="right">49</td><td align="right">1</td><td align="right">0</td></tr><tr class="evenrow"><td>n.denman</td><td align="right">17/26</td><td align="right">281</td><td align="right">1</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>n. denman</td><td align="right">11</td><td align="right">9</td><td align="right"></td><td align="right"></td></tr><tr class="evenrow"><td>c.thompson</td><td align="right">9</td><td align="right">38</td><td align="right"></td><td align="right"></td></tr><tr class="oddrow"><td>j. bower</td><td align="right">1</td><td align="right">32</td><td align="right"></td><td align="right"></td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#004C7D" colspan="5"><span style="color:#FFFFFF;">Duke Blue Devils</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>j. white</td><td align="right">22/30</td><td align="right">318</td><td align="right">2</td><td align="right">2</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>k. berry</td><td align="right">35</td><td align="right">154</td><td align="right"></td><td align="right">2</td></tr></table></td></tr></table></body></html> total number of plays was 113 |
Re: Charter04's NCAA Football 14 Heisman Sliders
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Holding calls are gonna have to be raised and false starts.. Not one in the game at 53-55 range in the slider
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Roger what about false starts??
I seen two clippings and a face mask last game. |
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Re: Charter04's NCAA Football 14 Heisman Sliders
Haven't got to play as much as I had wanted, sliders do feel about the same from demo but only got a couple games in. I'll update the sliders from what you have changed. Cpu seems to be able to move the ball fairly good and passing the ball felt just about right to me but again have only played a game or two. Gonna try and get some more in now, any matchups you would like to see? Plus I'll get stats this go around didn't have time earlier.
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I simulated to my first challenging game of the year.. Going in 4-0 vs 3-0 #2 Virginia tech A+ across the board.. We are a B average with a B+ offense.. This should give me a better idea how the sliders are.
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9 mins is causing inflated stats. I might have to bump down to 8.. I just got killed .. 70-28... Smh... I couldn't do ****.. My line fell apart causing me to throw the ball to bad spots.. It was rough my run game crumbled.. And v tech was unstoppable til they took their starters out in the 4th. They never showed mercy either kept chucking td on me lol.. Defense was definitely more than challenging I couldn't stop them.
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Really tough lol. :p
Ill check the plays after I eat and yeah I'm in my coach dynasty so it was good ole duke haha. Kinda regret takin this job now.. All the acc powerhouses are gonna eat me alive |
144 plays I really think 8 mins will be the sweet spot.. Maybe 9 mins on slow?? I've been playing exactly like u have it set up with normal speed.. Also 60/60 created no false starts or holds.. 55 was too much for roughing the passer it was getting called a lot I bumped it down to53
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I just added penalty sliders. Seems like guys aren't seeing a lot of calls.
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My kicker has a 67 power for a leg so I don't kick many field goals lol. Ill try those out when I play again Monday
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Re: Charter04's NCAA Football 14 Heisman Sliders
I just plugged these in. Bout to play Texas as TAMU
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Very Nice set! I just lost my first game with them 27-24. I was Georgia and I lost to Florida. Stats were good and the game just felt right. I love the medium game speed setting. SEC was trying on slow and it was terrible. I would never play on slow. This is a real solid start on the sliders.
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The thing I don't get is why my players feel slow and sluggish I always get caught from behind and then the CPU players make big plays.. I'm lucky to get 7-15 yards and that's my biggest plays unless I get a deep pass which is rare. I just hate how I always get caught from behind.. I'm sure it's because I'm not using this damn speed burst thing they implemented correctly..
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Re: Charter04's NCAA Football 14 Heisman Sliders
I don't know how to share stats, but I feel these are pretty solid. Did notice occasionally DB's on both sides of the ball reacting slow. Not all the time. Don't think that's worth changing. Only real concern is number of sacks. Seems that CPU pass rush is a little too strong. All-in-all a solid set so far...
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Very solid base
Imma work on a version I can use in my OD with default penalties and 25 threshold, and this is a great base to start with |
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Game felt pretty good at 40.. Need more testing.. I was too tired after work to even complete a game.. Off today so :) game on
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Re: Charter04's NCAA Football 14 Heisman Sliders
I recommend 35-38 (I use 38) and try that. It felt great and speed played a role but not the whole factor.
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I felt 41 was just about perfect. I tested this last night with various players and ratings
40 - 42 should be the sweet spot. the good news is that threshold actually works this year, unlike last year. |
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