Madden NFL 15: Hands-on Presentation & Visuals Impressions
GoodGameBro has put in over 20 hours behind the sticks of Madden NFL 15. Due to embargo, they can only talk about the presentation and visuals of the game. If those things interest you, make sure you give it a read. Quote:
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Re: Madden NFL 15: Hands-on Presentation & Visuals Impressions
In M25, couldn't you stay in zoom cam the whole game? After the snap wouldn't it pop out enough to see both wideouts? I remember using a camera, maybe it wasn't called zoom, that let me do that in M25 and the graphics really looked a lot better than viewing through standard.
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Re: Madden NFL 15: Hands-on Presentation & Visuals Impressions
Sounds good, new presentation can go a long way with making this game feel less stale. Happy to here that cut scenes are gone (a huge one for me), I like all the new presentation camera angels. Didn't like that they still have Romo too skinny, hopefully it's fixed in the final build.
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Re: Madden NFL 15: Hands-on Presentation & Visuals Impressions
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Is their 6 additional camera angles or just 6 new camera angles in all? Because if just 6 camera angles in all, sounds like they just took the same camera angles, added minor adjustments, & hyping them up as all new camera angles now just to make another bullet point on the back of the box. They still cant get more than 6 camera angles in next gen? Whats so hard about that? |
Re: Madden NFL 15: Hands-on Presentation & Visuals Impressions
Sounds like "Living Worlds" got kicked down the road to M16 or taken off the board entirely. That's a shame.
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Re: Madden NFL 15: Hands-on Presentation & Visuals Impressions
All sounded promising.
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Re: Madden NFL 15: Hands-on Presentation & Visuals Impressions
Will we still have injury updates during the game. And also will we hear about the cpu injury updates? But so far it sounds very promising.
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