Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
<iframe width="620" height="349" src="https://www.youtube.com/embed/myPj6VM-w8Q" frameborder="0" allowfullscreen></iframe> SimFBallCritic has posted an interview with Madden NFL 16 Creative Director Rex Dickson, as they discuss quite a few different topics.
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
It is this prompt information that makes OS stand out as the place to be.
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
To add, this is exactly the type of information I LOVE to hear; I wanna know details, and Rex does a great job explaining details of what is going on behind the game..
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
Nice interview. I do hope that the cpu RBs will be able to take advantage of all the new moves that the human controlled RB will be able to that Rex mentions in the interview. That is key.
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
Rex says, "I am not blowing smoke up his @ss." <- Gotta appreciate someone willing to be honest with what they like about their product and feel are lacking in their product, but hope to rectify..
I'd have a beer with Rex..And talk girls and football of course. |
Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
Rex can say all he wants and nothing against him at all but as he knows,we don't want to hear it anymore,we need to see it.It's obviously appearing to be getting better.Let's get this years version released and see what we have.
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
Appreciate the interview. But as always, what is said may not always be reflected in the product.
Rex talks about gang tackling. Sounds as if they "solved" the issue, but I still frequently see "issues/concerns" where the second/third defender doesn't make a "physics" based impact on the ball carrier. I am quoting myself below. Two examples: (A) Positive (B) Negative (cosmetic tackle that has no real impact) Quote:
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Happy to hear the "disengage block angle" is gone. It drove me crazy whenever the entire d line broke free at the exact same to smother me.
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