Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
Rex comes across as a stand up guy. I appreciate his transparency & direction he's taking the game. I think we're in good hands with him on board.
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
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When 25 was released in November of 2013, he did a interview that was conducted with Rich Grissom with Clint. Rich asked us for questions prior to the interview. WR/DB interraction question came up and Rex said if not in next years edition, it will be in the next one. check He was asked about penalties and getting them to work properly. He said if not next year, it will be in the following one. check So, based on that information, his track record history is fairly good. |
Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
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Or are you going back to the dark ages from 2006-2013? Personally, for me, my perception since Rex came aboard is that he's been spot on with what they have delivered. |
Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
Rex is great for the Madden; I have full confidence in him and love what he is doing for Madden.
A few thoughts from the interview: Rex is noticeably more involved and excited for this interview than others. When he does interviews with other media sources who are not big football guys (the GT and IGN vids) he is much more scripted and dull. In this interview I loved how he went into real detail to explain some of the things they did. I believe him when he says he wants to make a sim football game. I do have to say however, that the interviewer could have been less of a hype man. Still, great info here. But all that said, I'm still in the no buy camp. |
Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)
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Did he mention anything about realistic movement and locomotion? (See PES Soccer as a great example, FIFA as well)
Did he mention anything about player differentiation and animations to go along with it? (See NBA 2k and The Show as great examples) |
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