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Steve_OS 06-15-2016 12:06 PM

FIFA 17 Hands-On Impressions (FSB)
 

FSB has posted their FIFA 17 hands-on impressions from E3 2016. They talk about the Frostbite engine, The Journey, physical play, attacking depth, set pieces and much more.

Quote:

One of the highlights of this early build is the variety in attacking runs. The AI is constantly assessing pace and opponent positioning in order to provide authentic and varied team mate run options. Attackers don’t just go for the gaps anymore, they consider the impact it has on the opponents backline and try to disrupt it by forcing players out of position. You will see instances where an attacker will make a run to open a gap for you. The results were quite profound in our playtest with one particular situation standing out. With Aubameyang in possession and dribbling quite close to Kagawa through the middle, Reus cuts in and makes a run into the box pulling the right back. Kagawa first offers the short pass option, but then makes an arched run behind Aubameyang, taking a centre back and opening a gap yet providing a through ball option. At that point, you realise that your AI teammates are actively providing options. Interestingly, when the opponent parks the bus, the channels become tighter, yet the effort is still there from your team mates.


TheLetterZ 06-15-2016 12:48 PM

Re: FIFA 17 Hands-On Impressions (FSB)
 
Anything that leads to more variety among AI teams sounds great to me.

DBMcGee3 06-15-2016 02:10 PM

Sounds great, I just hope the defensive AI has also been upgraded. Otherwise is sounds like the offense may be a bit OP'd, a la PES 2016.

RoyceDa59 06-15-2016 02:31 PM

Re: FIFA 17 Hands-On Impressions (FSB)
 
If they can really focus on player individuality ( and team tactics) that will be personally be huge for me. I have always felt like this was something incredibly lacking in this Franchise. I am guessing the previous engine kind of hindered what they could do with this.

SVCbearcat10 06-15-2016 02:36 PM

In PES, I think goalies were under powered more than offense being over powered. It would be great to get variety. However, I'm sure FIFA hasn't fixed the fact that a team like Shrewsbury Town plays every bit as well, and with every bit the skill, as a team like Manchester United.

KG 06-15-2016 03:13 PM

Re: FIFA 17 Hands-On Impressions (FSB)
 
Quote:

Originally Posted by RoyceDa59 (Post 2048242978)
If they can really focus on player individuality ( and team tactics) that will be personally be huge for me. I have always felt like this was something incredibly lacking in this Franchise. I am guessing the previous engine kind of hindered what they could do with this.

I agree Royce. It's nice having all the licenses and stadiums but if the players don't play like their real-life counterparts than what's the point you know.

RoyceDa59 06-15-2016 04:01 PM

Re: FIFA 17 Hands-On Impressions (FSB)
 
Quote:

Originally Posted by KG (Post 2048243046)
I agree Royce. It's nice having all the licenses and stadiums but if the players don't play like their real-life counterparts than what's the point you know.

Yes it is something that has always kept me from fully enjoying Fifa games these past few years. PES struggled getting back to that point up until last year which was one of the reasons I felt it reviewed well last year. Other than that I can honestly say this is the first Fifa release I have been looking forward to since ever.

bigeastbumrush 06-15-2016 07:30 PM

Re: FIFA 17 Hands-On Impressions (FSB)
 
2 things:

1. Unless I missed it, they've haven't addressed teams playing like their real life counterparts.

2. The Be A Pro Mode- why start this kid off in the Premier League at what 17 yrs old?


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