Madden NFL 17 Podcast: Everything You Need to Know About Equipment: Part 1 of 2
<iframe width="620" height="349" src="https://www.youtube.com/embed/YjyMVM94ats" frameborder="0" allowfullscreen></iframe> MBL Network has posted their Madden NFL 17 4 Verts Podcast with the equipment guru himself, Dustin Smith. Lots of great information in here, especially for those of you that don't really understand the process and what happens behind the scenes, to get all of the equipment in the game. He also mentions why some items just don't make the cut (mouth pieces, for example). Of note, Sean Payton is in (still no Bill Belichick). Patching in equipment isn't an option this year. Quote:
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Re: Madden NFL 17 Podcast: Everything You Need to Know About Equipment: Part 1 of 2
NFL Coaches Association. The National Football League*Coaches Association (NFLCA) is a group ofcoaches in the National Football League (NFL). The only exception is Bill Belichick. During the 2011 NFLLockout, the NFLCA filed a brief in favor of the players.
Why? Because he hates the bureaucracy of the NFL upper management. Same reason he started wearing the cutoff hoodies when they wouldn't let him wear a suit because it wasn't made by Reebok This is the reason why, Belichick is not in Madden. Sent from my LG-H901 using Tapatalk |
Re: Madden NFL 17 Podcast: Everything You Need to Know About Equipment: Part 1 of 2
UA Player Exclusive cleat was a late entry that they were able to "quickly" add into the game. It took 2-3 weeks to add that one cleat, just to give everyone an idea of how much time is involved in some of these things.
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Re: Madden NFL 17 Podcast: Everything You Need to Know About Equipment: Part 1 of 2
This was an excellent piece from Kane. This explained a lot and shows how much time goes into the littlest of details.
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Re: Madden NFL 17 Podcast: Everything You Need to Know About Equipment: Part 1 of 2
I have a question that I hope Kane could answer. You mention how right now you can't patch in equipment post launch at least to your knowledge, do uniforms fall under those limitations as well? Or could new uniforms be added post launch if the higher ups decided to.
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Re: Madden NFL 17 Podcast: Everything You Need to Know About Equipment: Part 1 of 2
I just hope equipment doesn't go untouched for the next umpteen years
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I was playing while attempting to listen to part 1, but I don't recall any discussion regarding uniforms as it relates relocation/owners mode. Any insight into being able to design our own uniforms, logos, team names, and "rebrand" teams like what NBA2K offers? And if not, can someone elaborate as to why not (code, CFM restrictions, NFL rules, etc,).
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