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Steve_OS 08-31-2016 11:41 PM

NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 

Brian Mazique, over at Forbes, has posted his NBA 2K17 hands-on impressions (Part 1 of 4).

Quote:

There are far more realistic deflections, less-than clean rebounds and more. The caroms are true to life after the ball hits the rim, the floor and even the floor. You can even do tip-ins or tip back rebounds.

Smart CPU opponents and teammates will make adjustments mid-game and even throughout the season if you’re playing MyGM and MyLeague.


WISports 08-31-2016 11:50 PM

Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 
:cheers444

Quote:

With increased speed and precision, it’s imperative the controls be responsive. That’s not a problem in NBA 2K17. In NBA 2K16, i always had a problem with wing shooters seemingly taking an extra half-second to shoot the ball on drive-and-kick situations.

In this year’s game, those corner shooters come up firing.

Likewise, the responsiveness on the sticks with dribble moves is phenomenal as well.

Sundown 08-31-2016 11:52 PM

Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 
Not sure if Kevin Durant or Manute Bol.


It's been said a million times, but how did they manage to go backwards and actually lose muscle definition on the player models from 2K16?

kennyacid 08-31-2016 11:56 PM

Quote:

Originally Posted by Sundown (Post 2048385480)
Not sure if Kevin Durant or Manute Bol.


It's been said a million times, but how did they manage to go backwards and actually lose muscle definition on the player models from 2K16?

Guess with the time span they wanted to get the body sizes right , and then get the muscle definition in next year. ..I don't know lol

JJRuelz 08-31-2016 11:58 PM

Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 
Quote:

Originally Posted by Sundown (Post 2048385480)
Not sure if Kevin Durant or Manute Bol.


It's been said a million times, but how did they manage to go backwards and actually lose muscle definition on the player models from 2K16?

It's Kevin Durant

Hustle Westbrook 09-01-2016 12:00 AM

Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 
Quote:

There’s also a new way to choose freelance offenses on the fly.

A triangle will populate, and you can simply point the right stick in the direction of the look you’re ready to run. It’s much better than the wildly confusing system in NBA 2K16.
.....................

LorenzoDC 09-01-2016 12:01 AM

Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 
Nice details from a reviewer I trust.

jackzagal 09-01-2016 12:01 AM

Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)
 
A Hands-on gameplay impression blog, and people talking about player models. :nocomprende:

Anyway, nice job by Brian Mazique, I always appreciate what he has to say about NBA 2K :waytogo:


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