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DocHolliday 08-11-2017 03:40 PM

Simulated stats?
 
Has anyone been able to run a season a get a look at the Sim stats?


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sniperhare 08-15-2017 02:03 PM

Re: Simulated stats?
 
I'd be interested to know this as well. Are we going to see realistic numbers for backup RB's and TE's?

Can we have adjustable sliders that CPU HC's will set based on their personnel?

And if not, why don't we have those features? The AI should be evaluating the roster during pre-season, and adjusting based on what 53 man roster they bring to the season.

vrtkolman 08-15-2017 02:15 PM

Re: Simulated stats?
 
I doubt it, but maybe it was tuned? The sim engine needs major work. When David Johnson finishes the season with almost 400 carries and 0 broken tackles, you know your engine has problems.

inkcil 08-15-2017 04:17 PM

Re: Simulated stats?
 
If I'm playing 5 minute quarters, can I set the simulated stats in my franchise at 5 minutes as well?

NimitsTexan 08-15-2017 06:32 PM

Re: Simulated stats?
 
I would doubt it. It has not been a thing in the past.

Sucram7777 08-16-2017 07:43 AM

Re: Simulated stats?
 
Quote:

Originally Posted by inkcil (Post 2048947656)
If I'm playing 5 minute quarters, can I set the simulated stats in my franchise at 5 minutes as well?


Sadly, I doubt this.
The Simulated stats are likely going to base themselves (or try to) from a genuine, standard football game on Sunday, which is the full length game.

inkcil 08-16-2017 02:27 PM

Re: Simulated stats?
 
Ok, so there must be a "recommended" quarter length "other than 15 minutes" in order to parallel my stats with the CPU sim stats for the rest of the League.

Jono078 08-16-2017 03:00 PM

Re: Simulated stats?
 
This is what I'm eagerly waiting for. I'm a franchise mode game and simulated stats are one of my favorite aspects of the mode and trying to beat records etc.


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