Simulated stats?
Has anyone been able to run a season a get a look at the Sim stats?
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Re: Simulated stats?
I'd be interested to know this as well. Are we going to see realistic numbers for backup RB's and TE's?
Can we have adjustable sliders that CPU HC's will set based on their personnel? And if not, why don't we have those features? The AI should be evaluating the roster during pre-season, and adjusting based on what 53 man roster they bring to the season. |
Re: Simulated stats?
I doubt it, but maybe it was tuned? The sim engine needs major work. When David Johnson finishes the season with almost 400 carries and 0 broken tackles, you know your engine has problems.
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Re: Simulated stats?
If I'm playing 5 minute quarters, can I set the simulated stats in my franchise at 5 minutes as well?
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Re: Simulated stats?
I would doubt it. It has not been a thing in the past.
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Re: Simulated stats?
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Sadly, I doubt this. The Simulated stats are likely going to base themselves (or try to) from a genuine, standard football game on Sunday, which is the full length game. |
Re: Simulated stats?
Ok, so there must be a "recommended" quarter length "other than 15 minutes" in order to parallel my stats with the CPU sim stats for the rest of the League.
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Re: Simulated stats?
This is what I'm eagerly waiting for. I'm a franchise mode game and simulated stats are one of my favorite aspects of the mode and trying to beat records etc.
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