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Old 06-13-2005, 07:21 AM   #818
tjshark
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OVR: 1
Join Date: Apr 2005
Icon5 Re: Pared's NBA Live 2005 Gameplay Sliders v. 0.5

Pared,
I found these sliders for all-star level 12 minutes for nba live 2004. i would like to know if these sliders provide realistic gameplay? If something is wrong, would you please correct it for me?
ANDREWS SLIDERS(all around can play with any time and any level)
Game Speed: 36
Free Throw Difficulty: 65
Boundary Force Field: 60
Injury Frequency: 50
Fatigue Effect: 50
Charge/Block Foul Frequency: 55
Shooting Foul Frequency: 25
Reach-in Foul Frequency: 12
In-air Collision Foul Frequency: 75



USER:

User Steal Ability: 40
User Interception Ability: 34
User Shot Block Ability: 0
User Dunk/Lay-up Block Ability: 0
User Freestyle Effectiveness: 45
User Dunk vs. Lay-up Frequency: 40
User Substitution Frequency: 0 (50 for Auto-Subs)
User On-ball Defense Assist: 42
User Offensive Rebounding: 40
User Defensive Rebounding: 75
User Fakeout Discipline: 100
User Short Range Shooting: 50
User Medium Range Shooting: 50
User Long Range Shooting: 50
User Dunk Percentage: 50
User Lay-up Percentage: 50
User Adjusted Shot Percentage: 50
User On-ball Defense: 50
User Poor Release Shot Percent: 50
User Double-team Effectiveness: 50

CPU:

CPU Steal Ability: 34
CPU Interception Ability: 10
CPU Shot Block Ability: 0
CPU Dunk/Lay-up Block Ability: 0
CPU Freestyle Effectiveness: 40
CPU Dunk Frequency: 40
CPU Substitution Frequency: 50
CPU Offensive Rebounding: 40
CPU Defensive Rebounding: 75
CPU Fakeout Discipline: 50
CPU Short Range Shooting: 50
CPU Medium Range Shooting: 50
CPU Long Range Shooting: 50
CPU Dunk Percentage: 50
CPU Lay-up Percentage: 50
CPU Adjusted Shot Percentage: 50
CPU Adjusted Shot Frequency: 50
CPU On-ball Physical Defense: 33
CPU Poor Release Shot Percent: 50
CPU Double-team Effectiveness: 50

Last edited by tjshark; 06-13-2005 at 07:23 AM.
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