06-11-2008, 02:24 PM
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#5
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Mainstream Outlaw
OVR: 39
Join Date: Jul 2002
Location: Detroit, MI
Posts: 6,285
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Re: Codemasters Slips First F1 Game Details
I think the arcade-sim balance in GRID is tilted mainly because of the over-the-top crashes and lack of subtle left-right or right-left weight transference due to the sticky tire grip and ultra-responsive steering. But a created F1 game can mostly neutralize the lateral weight tranference issue that plagues GRID because of the quality tires and ungodly stiff suspension that F1 cars possess.
Granted, some things will certainly have to be tweaked in regards to the handling. But with that said, there is actually a good foundation to start from with the handling in GRID. As it is now, it's too easy to maintain control of the car whenever steering into a corner while braking. Plus an F1 car shouldn't be able to turn on a non-tarmac/concrete surface to immediately get back onto a track after going off of it at a high speed.
Kruza
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