View Single Post
Old 01-09-2009, 03:58 PM   #19
Digital AK
Rookie
 
OVR: 1
Join Date: Jan 2009
Quote:
Originally Posted by zekey55
When doing a kickflip 180 in real life you pre-load your spin and take it into account while performing the kick flip.

It would be impossible for the developers to show those subtle variations in the kickflip animation, because the spin is determined after the intial animation.

Is this game perfect?...no chance in hell, but the developers have truly pushed this physics engine beyond most games on next-gen.

To be honest, Skate was probably the first game to give me the sense that its actually a next gen game.
I totally agree with you on the "real" 180 kickflip technique, but you understood what i meant by "board glued to the feet", as opposed to the more natural look of the Skate 1 animations, right?

In your opinion, what do you think changed in the animation process?
Digital AK is offline  
Reply With Quote