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Old 08-26-2009, 08:49 PM   #1
billharris44
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OVR: 11
Join Date: Oct 2002
Bill's v3 Realism Sliders

PLEASE NOTE: THESE ARE FRANCHISE SLIDERS.

NEW December 17: UPDATED PLAY SLIDERS (balanced for Patch #2)
NOTES:
1. The Middle Return on Kickoffs/Punts is successful so often that it should be considered an exploit. Choose Left or Right return.
2. The sprint button is an exploit, particularly on outside running plays. No sliders will be able to compensate for abuse of sprint.
3. The CPU has much more time to pass than the Human player to compensate for its slow decision making. In a game with comparable OL/DL, you will have to blitz to get any kind of decent pressure on the QB.
4. These sliders are hard, at least for most people. If you find that they're too difficult, here are a few "complimentary pairs" of sliders that can be adjusted (I recommend in steps of 5) without unbalancing the game:
Pass blocking and Pass rushing
Run blocking and block shedding
Broken tackles and tackling

CHANGE LOG:
March 9--changed CPU break tackle from 35 to 30
March 9--changed CPU QB Acc from 12 to 10
I felt like there were just too many broken tackles from the CPU, and the CPU QB was also going into "Robo QB" mode too often (accuracy was just too good). These changes do make the sliders slightly easier, so if you're already beating up on the CPU, I wouldn't recommend making these changes

***********"PLAY SLIDERS*********** (Coach mode sliders are further down. These sliders are for people who actively control their players during the game instead of just calling plays.)
GAME OPTIONS
Quarter length: 11
Play clock: On
Accel clock runoff: 15 seconds
Injuries: 100
Fatigue: 60
Game speed: Fast* (game balance will not be the same at other speed settings)
Player min speed thresh: 70
Camera angle: Wide
Fight For the Fumble: Off

PENALTIES:
Offside 100
False Start 100
Holding 52 (very touchy--don't go higher than this)
Facemask 62
Def PI 100
Off PI 100
KR/PR Int 70
Clipping 75
Int Grounding 70
Rough Passer 75
Rough Kicker 75

PLAYER SKILL
Note: at first, it looks like there are only four sliders. Press "A" on each to access the sub-settings (thanks to Bill Abner for the tip).
Passing:
QB Accuracy 7
Pass Blocking 25
WR Catching 40
Rushing:
Broken Tackles 25 (set this lower if you control RB and use the truck stick)
Run Blocking 15
Fumbles 26
Pass Defense:
Reaction Time 25
Interceptions 0
Pass Rushing 50
Rush Defense:
Reaction Time 30
Block Shedding 0
Tackling 40

CPU SKILL
Passing:
QB Accuracy 10 (originally 12--see change log at top)
Pass Blocking 75
WR Catching 45
Rushing:
Broken Tackles 30 (originally 35--see change log at top)
Run Blocking 80
Fumbles 26
Pass Defense:
Reaction Time 95
Interceptions 20
Pass Rushing 80
Rush Defense:
Reaction Time 63
Block Shedding 10
Tackling 45

SPECIAL TEAMS
FG Power 60
FG Accuracy 80
Punt Power 58
Punt Accuracy 100
Kickoff Power 35

************************************************** ****************
NEW MARCH 9: COACH MODE SLIDERS (POST-PATCH #2)
These sliders are balanced for Franchise mode, and they're supposed to be tough. In particular, it should be very tough to stop the CPU rush without "selling out" your defense (which makes it more vulnerable to the pass).

GAME OPTIONS
Quarter length: 11 (or 12, depending on how fast you call plays--you want 110-120 offensive plays a game)
Play clock: On
Accel clock runoff: 15 seconds
Injuries: 100
Fatigue: 60
Game speed: Fast* (game balance will not be the same at other speed settings)
Player min speed thresh: 70
Camera angle: Wide
Fight For the Fumble: Off

PENALTIES:
Offside 100
False Start 100
Holding 52 (very touchy--don't go higher than this)
Facemask 62
Def PI 100
Off PI 100
KR/PR Int 70
Clipping 75
Int Grounding 70
Rough Passer 75
Rough Kicker 75

PLAYER SKILL
Passing:
QB Accuracy 7
Pass Blocking 40
WR Catching 40
Rushing:
Broken Tackles 25
Run Blocking 30
Fumbles 26

Pass Defense:
Reaction Time 35
Interceptions 0
Pass Rushing 50

Rush Defense:
Reaction Time 30
Block Shedding 0
Tackling 40

CPU SKILL
Passing:
QB Accuracy 12
Pass Blocking 75
WR Catching 45

Rushing:
Broken Tackles 30
Run Blocking 80
Fumbles 26

Pass Defense:
Reaction Time 85
Interceptions 10
Pass Rushing 70

Rush Defense:
Reaction Time 55
Block Shedding 10
Tackling 45

SPECIAL TEAMS
FG Power 60
FG Accuracy 80
Punt Power 58
Punt Accuracy 100
Kickoff Power 35

Last edited by billharris44; 03-09-2010 at 05:03 PM. Reason: final post-patch #2 settings for coach mode
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