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Old 04-14-2010, 05:44 PM   #18
shad_moss93
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Re: NCAA Football 11 Locomotion Live Chat (Replay Available Now)

EA_Russ_Kiniry:
From what I've been playing with so far these are two great examples of what happens in the game (cut backs and using acceleration). There have been many runs where you see a hole on the back side of the play and when you make the move to go there the defenders now can't stop on a dime and cut back to stop you. So what you see is poor defenders basically over pursuing the play side and huge runs on cut backs. It really is one of the funnest things with locomotion I've seen.

NCAA Football Dev Team:

Yeah, there are more opportunities for cutbacks on kick returns and turnovers. Being out in open space is where you notice it the most.

NCAA Football Dev Team:
Agility is the rating that lets you keep your speed while turning. A low agility guy with high acceleration will have to slow down more to make the turns,but can get back up to top speed quicker. A high agility guy with low acceleration won't have to slow down to maintain the same speed. As you can see different combinations of ratings can allow players to be effective in ways that match the style of player they are.
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