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Old 10-22-2010, 08:19 AM   #9
MukaMuka
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OVR: 7
Join Date: Jan 2008
Quote:
Originally Posted by The GIGGAS
Hair is hard. Here's a university research paper basically stating in the abstract that it's one of the hardest things to pull off in animation.

http://www.lmm.jussieu.fr/~audoly/re...r06/index.html

How much do you think that THQ and Yukes are going to implement "Kirchhoff equations for dynamic, inextensible elastic rods" to accurately simulate in a yearly game? I doubt the 360 or the PS3 has the resources by itself to pull it off either.
I am not talking about ANIMATION. I don't really care if the hair moves at all. I am saying Bret Hart has greasy, thin looking hair in real life but his in-game hair is so thick and full like tarzan or something. Actually look at Undertaker's hair in the same video. He has the right volume/thickness that would be suitable for Bret also. If they can just give Undertaker's hair to Bret Hart (without the receding hairline, lol) that would be perfect.
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