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Old 05-21-2011, 08:15 PM   #18
ajns
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Re: Fight Night Champion Title Update #2 Wrapping Up, Some Details Revealed

Quote:
Originally Posted by SHAKYR
1 Punch Ko rarely happens in real boxing is because of defense. The game isn't sim and I can point out a few.

-Every boxer doesn't own 1 punch power or KO power.
This is true, but that's what you get when you allow someone to "create" a boxer instead of leaving it up to genetics. You can't stop this any more than you can legislate trunk color. Unless you force everyone to have random stats, in which case, you'll just have D&D idiots who roll and roll until they get the stats they want and negate the effect. You just hope there are as many technicians out there as sluggers and that they tailor there phyisque and style accordingly.

Quote:
Originally Posted by SHAKYR
-"Arm Fatigue" isn't realistic. Your accuracy goes down and some power in real life. Some boxers power is always there.
Also true. Don't know how you get that more realistic than it is unless you tie accuracy to directly to stamina. I believe power already is modified by stamina.

Quote:
Originally Posted by SHAKYR
-Footwork and movement isn't useful and doesn't vary.
Amen and a bag of chips. Although you have to admit, movement plays more of a role in this version than any previous version. In fact, most of the posts here about breaking down spammers/exploiters involve using movement.
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