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Old 08-23-2011, 03:49 PM   #4
LucianoJJ
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Join Date: Jan 2006
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Re: FIFA 12 Interview with Santiago Jaramillo, Gameplay Producer (Gaming Illustrated)

GI: The next major piece is the new “precision dribbling” feature that takes the dribbling 360 experience to a whole new level, according to reports. Just how granular is this new dribbling experience and how will it affect on-the-pitch play?

Jaramillo: We’ve made changes to the way we think about attacking in FIFA with the addition of our new feature called Precision Dribbling. Essentially, we have added the ability for a player to keep close control of the ball in traffic, and we’ve also added the ability for the player to dribble while shielding. These two changes should allow you to buy yourself some more time on the ball to make decisions, or wait for your teammates to join the attack. The main thing that we wanted to accomplish with this feature, though, is to make that area just at the top of the penalty area more accessible. If you think of teams like Barcelona, they live and breathe in that area just outside of the D, probing, taking players on, playing 1-2’s and waiting for an opportunity for that defence to open up so they can play a pass in and take a crack at goal. In FIFA 11, if you got into that interesting real estate, you immediately had 2 heat seeking missiles coming at you, armed with automated tackling, and a limited ability to navigate the traffic or successfully shield. This meant that you usually had to immediately press pass and get out of that area. Now, with Precision Dribbling those tight areas of the pitch can be utilized to create chances, and find new interesting ways to break down the opposition.


This is huge. Improving the midfield buildup is important. The two standard attack modes are sprint down the wings, then cross into the box and pray for a header into the net, and through ball, sprint to the box, and hope to beat the keeper one on one. Having the added mode of working the ball around outside the box opens up a lot of opportunities. You could get more direct free kicks within scoring range. You could get more shots within the box. You could score from the outside with medium range shots. If EA Canada can pull this off, FIFA 12 will get even closer to being a sim. I am optimistic.




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