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Old 09-12-2011, 11:32 AM   #24
23
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Re: NBA 2K12 - Inevitability (Sim Citi)

Quote:
Originally Posted by Da_Czar
Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.

It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.

I wouldn't expect it to always work flawlessly but it's fun when it does.

Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.

For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.


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That's the thing ID did so well though...they had plays just like that and you could never tell where the hit was coming from

I can't believe we will ever reach that games level of relentless AI because it was almost too perfect lol, but you had to stay on your toes always
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