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Old 02-14-2012, 06:40 AM   #1
netrebelos
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Join Date: Feb 2012
Icon11 2K12 HALL OF FAME REAL SLIDERS by nEtReBeLos

HELLO FROM GREECE!!!

FIRST (of all):
Every Slider connect to each other slider. For example: If you lower the dunking ability it does not mean that the players will not dunk so often. On the other hand it can cause bad gameplay. So after 11 seasons in 2k12, i decided to use these sliders. All the sliders TOGETHER can make a new quality of the game - can make difference - can give real stats and gameplay.

SECOND: You must not take a player only (for example Rudy Gay) and compare the real life stats with the stats of the games, to config the sliders. This way always gives bad stats and gameplay.

THIRD: The sliders must give the opportunity to finish a game with high percentages or low percantages. For example you must have the opportunity to finish the game with 70% field goals or 30%. Its not good if the sliders always give you 45% or 50%.

FOURTH:
The Controller assist defensive strength must be ALWAYS 100%. This means that the players will act accordingly to their stats. It is meaningless Serge Ibaka to not block because you don't controll the player. If you don't use this slider at 100% the CPU will have handicap.

FIFTH: The team chemistry has a big role in your team game. For example: with the same sliders you will have different stats if your team or the other hams has high or low team chemistry.

SIXTH: The player signature and has a big role at your player abilities and finally at the stats. Learn well the play style of your player.

SEVENTH: There are sliders that simply lower the player ratings. For example Vertical. If you put it zero the biggest vertical will be 49 (99-50).
There are other sliders that don' t lower the player ratings but makes config the gameplay. For example 3-point success. If you config it at 45 does not mean that a player with 99 3-point rating will go at 94.

EIGHTH: Do not listen that HOF is very difficult, you cannot win... HOF is very realistic if you know "all the moves" and you never get bored.

LAST (BUT NOT LEAST): Do not use training at association mode, do not use drills or training camps. CPU does not use it. Your player's ratings grow at the start of every new season. It is very unfair if you improve your mid and 3 point shooting from drills and camps. In one year you can improve mid range shooting by 15.

THESE ARE MY GAME SLIDERS AND THEY ARE ALMOST PERFECT: ENJOY A TRUE NBA ASSOCIATION MODE.
BELIEVE ME


Game Play:

Difficulty: Hall Of Fame (ONLY!!!)
Game Speed:
50 (1 sec is 1 sec - simply)
Quarter Length: User Option I use 5 Min.
Fatigue:
On (DO not turn it off)
Clutch Factor
On (yeah we need clutch)
Shooting Type:
Shot Stick timing
Free Throw Type: Real Player %
Free Throw Difficulty:
60 //not 50. This is the true FT percentage

Controller Settings:

Defensive Assist Strength: 100 //Always, without this the sliders does not work. There is no meaning your cpu players do not react realistic.


"Sliders are the same for cpu and user. If you have troubles then learn to play 2k12. You miss something at your gameplay!!!!
"

Offense:
Inside Shot Success:44 //45 is too easy, 43 also good
Close Shot Success:44 //45 is too easy, 43 too difficult
Mid-Range Success:47 //not 46 or 48
3pt Success: 47//not 46 or 48
Lay-UP:
45//46 also good
Dunk Success: 45 //exactly
Dunk in Traffic Success:
40 //exactly
Pass Accuracy:
49
Ally-Oop Success:
45
Contact Shot Success:
42

Defense:
Driving Contact Frequency: 65
Inside Contact Frequency: 100
Help D Strength: 50
Steal Success: 20

Attributes:
Quickness:50
Vertical:
42
Strength: 60
Stamina:
47
Hustle: 50
Ball Handling: 49
Hands: 40
Dunking Ability: 50
On Ball Defense:
70
Stealing:
45
Blocking: 48
Offensive Awareness: 50
Defensive Awareness: 57
OFF Rebounding: 60
Defensive Rebounding: 50
Clutch Factor:
30
Consistency: 30
Fatigue Rate:
60
Injury Frequency:
50
Injury Severity:
50

Tendencies:

Inside Shot: 50
Take Close Shots: 50
Take Mid Range: 55
Take 3pt Shots: 50
Attack the Basket: 50
Look for Post Players: 70
Throw Alleyoops:
65
Attempt Dunks:
30
Attempt Putbacks 65
Play Passing Lanes:
30
Go for On-Ball Steals: 30
Contest Shots:
50
Backdoor Cuts:
95

Fouls:
Over The Back:80
Charging Foul: 100
Blocking Foul: 75
Reach Foul:
61
Shooting Foul Frequency:
72
Loose Ball Foul Frequency: 95

Last edited by netrebelos; 03-01-2012 at 12:24 PM. Reason: VERSION 3
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