View Single Post
Old 04-19-2012, 03:38 PM   #13
BA2929
The Designated Hitter
 
BA2929's Arena
 
OVR: 20
Join Date: Jul 2008
Location: Kansas
Posts: 3,340
Re: Tweaking the Gameplay of NCAA Football 13 (IGN)

Quote:
Originally Posted by volwalker
Thanks for the response. Now I won't bother getting the game again. I was hoping that all of the updates and patches would have fixed those problems but to no avail. I guess I will stick to playing NCAA 06 (still the greatest football game I have ever played). It is really sad how in order for me to get any enjoyment out of a football game I have to play one that is 7 years old. Think about that for a second.
Wow, one poor opinion and you jump ship. And that opinion was just that he didn't like it because he couldn't jump from a big school to another big school.

Well, here's another opinion on the matter: I thought CC worked well enough last year. Since it was the first year they've ever done something like that, bugs were expected, at least by people like myself who don't expect perfection after one attempt at something so grandiose. I moved from OC at Army to an OC at K-State, then a HC spot at SMU, then to my "dream job" at Kansas, where I stayed for 10 years. It worked well enough for me.

At least give it a rent to see if they've fixed the issues you never confronted first hand. But, I'm assuming you probably just wanted any excuse to not buy the game this year, and that's fine, but the CC wasn't 100% horrible. I'd give it a B or B-. Quite good for a first year try, imo. I thought NCAA 12, despite a few flaws, was the best NCAA games in the past few years. The tendency bug didn't bother me at all, and I finished 15 years in CC and 8 years of coaching one team without CC on.
__________________
"Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

Last edited by BA2929; 04-19-2012 at 03:43 PM.
BA2929 is offline  
Reply With Quote