No, I know that this is totally an issue. I'm just saying that on this one particular play, it was a good thing. Because it used to be that you could NEVER throw it deep because the CPU would always be on top of everything (and even if they weren't, they'd zip right to the ball no matter where they actually were on the field.
Again, I'm just saying on this particular play, everything went as it should. If you are doing this multiple times, because of your play call, then I don't know that anything can be done about it.
The bigger problem is when things just totally break down and are set up faulty from the very start. I totally know there is a problem. I throw for 8000 yards and 25 TDs a game against the computer because of it.