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Old 09-13-2012, 06:13 AM   #23
Slava Medvadenko
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Join Date: Dec 2010
Re: Basketball Fundamentalists: What do you expect from 2K13?

A little thing that I hated in 2k12 was the stripping the ball animation on jump shots. Your jump shooting animation was intentionally delayed for a split second in order to allow the defender to catch up for the animation to occur. The whole thing was a pre-determined animation, similiar to the contact dunks. I'm hoping the action isn't as predetermined and the cpu AI doesn't pull it off as often.

A big thing is the pass logic. The manual bounce pass is great, but it won't be required in every situation. If I'm in the paint and I want to pass it over the d's heads, I don't want to do some low lazy flip pass that goes off a defender's back. Also, the handoffs need to be improved a lot. The simplest pass in basketball would get bobbled too often in 2k12, even on the perimeter without much defensive pressure.
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