That's good to hear. I do appreciate that you guys are also thinking about doing this early in the development cycle when input might be a bit more useful for that year's product.
I'm concerned about how "easy" block dunks seem to be. "We saw a blocked dunk in no time." "All you need are good stats and timing." Blocked dunks are a rarity in real life, and I hope realistic play will result in a realstic amount of blocked dunks (very few), and all the block dunks we're seeing are just because it was a poor choice to try to dunk.
I'm much rather see most dunks contests changed to layups or missed dunks like it used to be, with the occasional blocked dunk.