View Single Post
Old 08-18-2013, 03:38 PM   #1
HumanBeans
Rookie
 
OVR: 1
Join Date: May 2013
Location: St.Louis, Missouri
Blog Entries: 1
Top 10 useless signature skills in 2K13

I love top 10 lists lol. Anyways, we know that some sig skills can have a major effect on a how a player plays, giving the player a more realistic feel when playing as or against them. There are some sig skills that are really effective if used properly like shot creator, finisher, or floor general. Then there are the ones that aren't so effective, like these 10:

10) Ankle Breaker- This one is cool to see happen, but it happens at the most inappropriate times and you just never see it coming when it happens. That takes you out of position for the easy shot it should produce. Also the most unlikely combinations can trigger a stumbling defender animation, like a spin move off your pivot foot. Unless your shoelaces are tied together you shouldn't fall on that one.

9) Break Starter- This one would be great if it didn't seem like everyone has it. This is one is really helpful if you want to launch a 70 ft pass after a miss but you usually don't need to. It seems like any big man is a solid outlet passer on this game. I can launch 50 ft passes off defensive rebounds all day with LeBron. And he doesn't have break starter.

8) Dimer- Well, without flashy passes on this game (yay for 2K14 having them) dimer is useless. passing with Chris Paul doesn't seem as different as passing with the 1.4 assist per game Nick Young. Dimer will probably be more useful in 2K14 with flashy passes being added in.

7) Active Hands- it's as simple as this: you DON'T need active hands to strip the ball handler wen going up the shot. I get away with this all the time with players without active hands.

6) Heat retention- If you have microwave then you can get hot right away off a timeout, no need for heat retention. This can be useful to stay hot after a timeout in a close game though.

5) Interceptor- Has anyone actually seen someone steal a pass and say "wow, he must have interceptor!" Jason Collins can pick off a pass as well as Brandon Jennings if you time it right and are in good position.

4) Brick Wall- I laugh every time I see this one. The problem is I don't see it enough. This one works really well when it happens but it doesn't occur enough.

3) Anti-Freeze- Well if you have microwave, which is much more useful, then anti-freeze is useless.

2) Chase Down Artist- Since you can't block dunks (yay for 2K14 allowing blocked dunks) this one becomes very useless. The only reason it's number two is because I've actually done this one ONCE, and it was awesome. I tracked down a guard on a fast break and sent it back off the glass for behind with Hakim Warrick. To add to it, it was in a MyTEAM game.

1) Alley Ooper- This one does absolutely NOTHING. I have alley-ooper on one of my players in my association and I still botch the easiest of oops. I've also thrown insane oops with passers without alley-ooper. This one just seems to not have any effect on if the oop connects or not.

These are just my opinions though, you may use some of these sig skills in another way and find them useful. You may also find other sig skills not on this list that aren't very useful. Feel free to leave your thoughts in the comments!

EDIT: Totally forgot about charge card. That could probably be #1! Looking back I would probably take out dimer, which after playing a MyCareer game with it I found it pretty useful, and substitute it for charge card and move charge card to #1
__________________
They got the big fella down there inside, and if you slow the game down a lot he'll get into position. You know he gone bang you all night.-Ben Wallace on Shaquille O'Neal at halftime, game 5 of the 2004 NBA Finals. Hope nobody takes this out of context...

Last edited by HumanBeans; 08-18-2013 at 11:45 PM.
HumanBeans is offline  
Reply With Quote
Advertisements - Register to remove